Ten years of blogging: An unusual parable

Photograph of Dashiell Hammett
Dashiell Hammett

Previously: The mysterious B. Traven

The year 2015 was more productive than the prior for blogging. I managed to eke out twenty-six blog posts, or about one every two weeks. In the world of blogging this is nothing to crow about. I never intended for this blog to be a daily writing exercise, though. I sought to stretch myself in terms of research and preparation for the longer pieces, and to produce longer work that stood on its own, rather than be impressive in its volume.

It was also an eclectic year. I wrote a piece on Japan’s sakoku (its two-hundred and fifty year period of isolation) and rangaku (literally, “Holland learning”). I had no business writing this. I’m not a domain expert on the subject, and my experience is based solely on some personal research and visiting Dejima, the artificial island in Nagasaki where Dutch traders bought and sold goods until the end of sakoku. 2015 is also the year I started writing about story structure and fiction workshopping, topics I feel more at ease discussing.

Humphrey Bogart holding the Maltese Falcon (film prop).
Humphrey Bogart and “the dingus.” (CC BY-SA 2.0)

By far, the most popular blog post of that year, and for this web site’s existence, is “Dashiell Hammett, The Flitcraft Parable (from The Maltese Falcon).” This long post gave me the chance to air a theory I’d developed on the Flitcraft Parable, a brief tale private eye Sam Spade tells femme fatale Brigid O’Shaughnessy in an early chapter of the infamous detective novel. It’s an odd digression for straight-talking Spade to make, and an odd digression in general, for the novel is a model of brisk narration and economical prose. As I wrote in 2015:

One cannot imagine the Flitcraft Parable finding a place in pulps like Black Mask, magazines that instructed their writers “When in doubt, throw a dead body at ’em.” No gun is leveled, no whiskey is poured, no dame is saved. In The Maltese Falcon Dashiell Hammett crafted the most iconic private detective novel ever, the singular representation of an entire form, and yet in it he wrote the most unorthodox story of detection ever.

And that is an important point about the Flitcraft Parable, for it is a story about a rather simple bit of detection Spade was hired to perform many years prior to the events of Falcon. There’s not of a lot of chin-scratching in the parable itself. Rather, the chin-scratching comes later, as Spade attempts to explain what it all means, while O’Shaughnessy characteristically shrugs off its significance.

Like the parables of Christ and the Buddha, the Flitcraft Parable’s shape and ending is ambiguous, and its meaning elusive. Even the reason for Spade telling the parable is debated. I won’t cover it all here, it’s best explained by my post.

By far, the most substantial criticism I received for it was that I’d over-thought my reasoning, and that there was no proof Hammett knew of Charles Sanders Peirce’s work (which I think unlikely). I posted a follow-up in November 2015 giving an alternate, but related, explanation of the parable.

Twenty Writers: Dashiell Hammett, The Flitcraft Parable (from The Maltese Falcon)

Ten years of blogging: The mysterious B. Traven

T. Torsvan, 1926. This photo was taken in Mexico without his knowledge. It’s widely assumed this is B. Traven.

This blog launched on the first of August, 2014. It was not a big year blog-wise, but I still managed to put out eleven posts (one of which I’ll return to later this year). Worried I would run out of ideas, I devised “Twenty Writers, Twenty Books,” a series where I discuss the books and authors that have left a deep impression on me. (So far, I’ve only managed to finish twelve of the twenty writers. To look at it another way, this writing project is still generating blog posts ten years later.)

Those last months of 2014, my focus was fixed on the finishing edits of Edward Teller Dreams of Barbecuing People, the first book I put out under Kindle Direct Publishing. The novel’s opening line (“The Petrenkos were barbecuing people”) was first typed by me in 1999. After fifteen years, countless drafts and rewrites, and a couple of near-misses with agents who were interested but couldn’t get behind the book, I gave up trying to find it a home. I even considered giving up on writing altogether. Thankfully, I reconsidered, put it on Amazon, and began working on my next novel. (The whole tortured history can be found at The Tusk.)

But my favorite blog post from that first year is without question “B. Traven, The Treasure of the Sierra Madre,” the first entry in my Twenty Writers series. Oddly, it’s one of the newer books on the list, in the sense that I had read it only a few years’ before (whereas most of the other books on the list I first read earlier in life). The book made an indelible mark on me. It made me think about why an author writes a book, not merely how—but I was doubly fascinated by the mystery surrounding the identity of its author.

It turns out that while the book and John Huston’s movie are incredibly well-known, the true identity of the author has been largely shrouded in mystery to this day.

Hal Croves, 1947. Taken while on the set of John Huston’s adaptation of The Treasure of the Sierra Madre. Humphrey Bogart speculated Croves was actually B. Traven.

I love a good literary mystery, and the mystery of B. Traven is one of the best of the 20th century. While researching the blog post, I read numerous online sources and articles, two books on the subject, and even scouring old editions of Treasure, including the rather optimistic (and rather incorrect) introduction to a 1963 Time-Life edition which declared the matter of his identity settled.

One notable outcome of the blog post was former Chief Executive of BBC Broadcast Will Wyatt reaching out to me via email in 2015. Wyatt wrote and developed the BBC documentary B. Traven: A Mystery Solved and its companion book The Man Who was B. Traven, titled The Secret of the Sierra Madre in the United States. (A transfer of the BBC show can be found on YouTube.) Wyatt’s gracious email pointed out that no one to date has refuted his theory of Traven’s identity. By utter coincidence, I had just weeks earlier discovered a copy of the UK edition in one of the last great used bookstores, Phoenix Books of San Luis Obispo. (I’ve long intended to write a post about The Man Who was B. Traven, but never followed through.)

Coincidentally, as I was writing this post in late December, Wyatt again reached out to me via public comment. He once more defended his work, but also challenged the other theories of Traven’s identity, most of which are based on speculation or hunches. Due to his comment, I’m updating the 2014 post to better explain Wyatt’s research, which was previously only alluded to briefly.

As I replied to him:

Perhaps not reading your book first was a mistake on my part, but I, a mere fan of Traven’s books, and writer of the occasional novel that does not sell in high volume, did not intend [the 2014] post to be the final word on Traven’s identity.

Rather, this post was intended to cover the breadth of the theories out there, farfetched or otherwise, and to give a general feel for Traven’s most likely background. I also wanted to explain why I find so much inspiration in Traven’s works, especially “The Treasure of the Sierra Madre.”

Alas, all this came too late for the original 2014 post, which relies on Michael L. Baumann’s B. Traven: An Introduction (1976). Baumann treats the question of Traven’s identity as a literary mystery, which lines up with my interests in the subject. As a German-speaking German-American, Baumann discerns that Traven’s work was most likely written in that language and then crudely translated to English for an American audience. He also offers a clear-eyed interpretation of the themes and political bent of Traven’s novels.

Since I wasn’t interested in proposing a candidate or “solving” the mystery, Baumann was a good primary source to work from. I only wish I could have delved more deeply into the breadth of the Traven theories proposed to date. The tornadic multiplicity of names and initials and pseudonyms linked to Traven is bewildering, fostered by Traven’s generous use of them to cover his tracks.

My fascination is not to keep the mystery alive, but to turn the mystery around and face the mirror at the reader, to give a name to the insatiable curiosity Traven inspired—to remind us there was a time when authors shunned publicity (“the creative person should…have no other biography than his works”) rather than relentlessly strove to build their personal brand.

Twenty Writers: B. Traven, The Treasure of the Sierra Madre

Ten years of blogging

The Bridge Daughter Cycle covers

True story: I started blogging before the word “blog” was coined. In 1995, I created a web site known as Ad Nauseam, where I sporadically vented about the software industry, Silicon Valley, and the rise of the World Wide Web. Like most blogging efforts, I ran out of steam after a few years, and set it aside.

In 2014, I returned to blogging. I told myself this new blog would be different. I wanted a web site to showcase my books, sure, but I also wanted to blog with a focus on writing, literature, and film. I also strove for a softer, more positive tone. No ranting, no finger-pointing (although I do get my hackles up now and then). I’d rather write on things I’m passionate and positive about, under the assumption that there are others out there with similar passions.

Over the next year, I will feature one or two blog posts a month from the past decade that I think shine a little brighter than the rest. The first look back will come in January.

I won’t say this blog has been a smashing success, but after ten years of chugging away at it, it’s in a good place. I’ve put out over two hundred blog posts, with over 100,000 views since I began tracking them in 2015. I’ll discuss more milestones and notable high points (and low points) as the year progresses.

Looking forward to seeing you in 2024. Happy holidays.

What’s going on in my world?

The Bridge Daughter Cycle

It’s been awhile. Although the web site has been mostly quiet, I’ve actually been juggling a few projects and staying busy.

First, I am working on a new novel, which I hope to have mostly finished before the end of the year. It’s a bit of curveball compared to my past work—an absurdist caper comedy shot through with gallows humor. I’ll share more details when the manuscript shapes up and the final book comes together.

Second, I’m developing another interactive fiction video game. I’ve filed my intention to submit it for the Interactive Fiction Competition this fall, although having it ready and debugged in time for the comp will be tight. This one will be a bit different than my prior title (According to Cain), in that this new game more like a detective story, where interviewing people and gathering clues is vital to finishing the game. Again, more details will be coming as development finalizes.

My presentation at NarraScope went well. I had a great time in Pittsburgh, meeting a variety of people in the interactive fiction space from academics to seasoned game developers. A casual and positive conference. If you’re interested in my presentation, a PDF of the slides are here. (I’m told a video of the presentation will be available later; I’ll post here when that happens.)

Finally, I have a few blog posts in the hopper. Keeping busy with the above means I’ve neglected the blog. I do plan on paying a little more attention to it in the coming months.

As always, if you’re looking around for your next read, please consider my latest (A Man Named Baskerville), my Bridge Daughter series if you’ve not picked it up yet, or any of my other books. If you’re not on my mailing list, sign up and you can download a preview of A Man Named Baskerville.

Stay tuned!

Of grognards and grimoires

Dungeons & Dragons Basic Edition
Dungeons & Dragons
Basic Edition (1977)

Last time I wrote of my praise for Monsters and Manuals, a long-running blog on role-playing games. How I came across Monsters and Manuals is a story itself.

In 2012 I somehow found myself reading a now-defunct Dungeons & Dragons blog called Grognardia. Now, I haven’t played D&D since Ronald Reagan was president, although I was active in the game throughout the 1980s. Why I came across the blog is long-forgotten to me, but there I was reading about D&D in theory and operation.

Grognardia was a bit of a revelation: People—adults—were still playing D&D, even after the rise of the Internet and smart phones and hellaciously ambitious video games. For years I’d thought back on D&D as an odd teenage avocation of mine, a 1980s trend that faded with Rubik’s Cube and glam metal. For me in 2012, the image of four to eight people around a table with paper and pencil rolling saving throws was a sepia-tone daguerreotype of a more innocent age. Now I know better. D&D (and role-playing in general) has changed and evolved, but it’s still going strong.

Reading Grognardia for the first time made me feel like Mel Brooks’ 2,000 year-old man stepping out from a 33 A.D. time capsule and discovering people are still abuzz over that Jesus guy. I lost contact with D&D after 1987 (or so) and Grognardia was my re-introduction to the community. Amazingly, I found the community was talking about the state of D&D prior to 1987.

Reading Grognardia’s love-letters to Gary Gygax, co-creator of D&D, and its many tributes to old-timey role-playing was a massive syringe injection of nostalgia. Reading closely, I deduced blogger James Maliszewski was about my age and had been introduced to D&D around the same time I was (the late 1970s).

Grognardia gave Maliszewski a platform to lay out his dim, gimlet-eyed views of the state of D&D in the 2000s. In fact, Maliszewski held a pretty dim view of all things D&D after about 1983. (Dragonlance Ruined Everything”, “I Hate Change”) His scheme of D&D’s eras has the game exiting its Golden Age before 1983 and waving goodbye to its Silver Age around 1989. From there, in Grognardia’s estimation, Dungeons & Dragons was downhill.

Maliszewski’s writing is forceful, lucid, and mostly consistent. The early Grognardia posts were manifesto-like, each chiseled from a bedrock belief in old-school D&D, each post a brick set in mortar like a fervent parishioner building a country church by hand. His brimstone sermons on original intent and calls for a return to the soil earned him a wide fan base at his blog’s height a decade ago.

Alas—and you probably saw this coming—cracks in his reputation began to appear not long after I began reading his blog. (Like most Internet dramas, it’s a mildly complicated story and better explained by him and others.) Grognarida ceased updates soon thereafter, and I so searched for a replacement blog to fill the nostalgic void. That’s how I discovered Monsters and Manuals, which I’ve been reading ever since.

While writing my last post, I spent some time revisiting Grognardia. I’d not read it since my first encounter in 2012. The reread gave me a new appreciation for Maliszewski’s idiosyncratic but thoughtful perspectives. Back in 2012, his posts forced me to evaluate (and reevaluate) my memories of D&D and its impact and history. In my reread, I found myself returning to those evaluations once more.

I’m by no means a D&D insider, so my thoughts on the game may earn a collective yawn from the community, but I’ll record them in future posts in case they’re of interest to anyone.

Other posts on Grognardia and D&D

Of Monsters and Manuals

Advanced Dungeons & Dragons Player's Handbook
Advanced Dungeons & Dragons
Player’s Handbook

Blogging suffered a cruel downturn this past decade, all but displaced by social media feeds and their 280-characters-or-less bumper stickers. That’s why I hold today’s bloggers in such high regard, particularly hobbyists and amateurs not drawing a steady income off their hard work.

One blogger I’ve followed through the downturn is noisms over at Monsters and Manuals, a site dedicated to Dungeons & Dragons and other role-playing games. I’ve been meaning to write this for a couple of years now but kept putting it off. Now is the time. His twelve-year-old blog celebrated its 1,500th post last August and he’s still cranking out entries. That’s impressive. Kudos.

(I haven’t played D&D since the late 1980s. How I discovered Monsters and Manuals will have to be the subject of another post.)

Much of my admiration for noisms is simply the dedication required in producing posts regularly for over a decade. He’s also done well to stay on topic (so many blogs wander off their chosen path to spout politics or shill product) without feeling straitjacketed to a single subject.

More than these reasons, I discovered in Monsters and Manuals a blogger with a fine-tuned radar for exploring creativity.

I recently picked up a collection of Orwell’s critical essays and was sucked in by his discursive writing style. Orwell seamlessly moves from one topic to another without ever losing sight of the essay’s primary focus. Reading Orwell dissect Dickens’ and Kipling’s politics is following a busy bee through a lush garden of orchids and varietals. There’s a similar dynamic at Monsters and Manuals. noisms draws from philosophy, linguistics, history, British culture, and more, all in the service of exploring what makes role-playing different from—and perhaps better than—other narrative forms.

Photographs of odd entryways as starting points for dungeon adventures. British gardens as inspiration for a fantasy setting. Thoughts on the “ontological flicker” of postmodern critical theory. Actual D&D as Marxist praxis. And a defense of violence, at least, a highly-qualified one. It’s a rich stew.

Even in this hundred-word post on Super Mario Bros. as absurdist art, noisms drops something fairly profound for anyone writing a novel, play, or film script to consider:

In creating a long-lasting, interesting and innovative fantasy setting, then, I think the most important thing may well simply be to come up with, say, a dozen or so ideas, themes or tropes and make sure they appear consistently. What those ideas, themes or tropes are is probably of secondary importance to their repetitive use.

I would say that applies to all manner of story, not merely fantasy settings. All great work has an internal logic. Even if we don’t share its values, the pleasure is experiencing, even living within, that internal logic for a short period of time. (“A book is a pocket or portable dreamweaver.”) Repetition of themes or tropes reinforces the internal logic of a character, or an ethic, or a condition, or a world.

Or this, the profession of beekeeping as a creative constraint:

The point is simply this: once constraints are set in place, creativity starts to flourish. Envisage human creativity like water: without barriers it floods endlessly in a very thin and ever-spreading sheen. With constraint it bursts upwards like a fountain.

The best proof I can offer of Monsters and Manual’s wide peripheral vision is a role-playing game noisms developed called Behind Gently Smiling Jaws. Its premise: The player characters are exploring the dream-memories of an ancient crocodile asleep in a lake:

In its mind are memories of such antiquity that all trace of them have faded elsewhere in the world. Beasts long extinct whose bones are now dust. Spirits whose substance have gradually tattered and frayed down the eons until nothing remains. Civilizations which have risen and fallen and whose ruins are no longer even part of distant legend. Lands which have sunk beneath seas so deep that not even the kraken have seen them. The crocodile witnessed it all and those memories live inside it still.

As a setting for a game world, is it successful? I have no idea. But it’s so strange, so ambitious, so weird, I can only admire the effort.

A more down-to-earth effort is his game There is Therefore a Strange Land:

[The players] might be dilettantes, scholars, satanists, priests, or alchemists. One of them inherits the study of a dead uncle or aunt who was clearly Up To Something. In this study is a portal, or portals, which lead to another World or Worlds…the existence of the other Worlds is also known by others, who will want to buy whatever the [players] can bring back, kill them as rivals, and so on…Picture a group of scholars from Regency-era London going to Athas and bringing back a cannibal halfling to sell to the Prince of Brunswick, all the while trying to avoid being noticed by their rivals, thieves, or high society.

What I love about this premise is how the off-world adventuring is not the only meat of the game. It’s also returning to 19th-century London with bizarre artifacts, finding a fence to move them, dealing with robbers and toughs, and navigating the powdered wigs jockeying for position around the Crown. Although set pre-Victorian, I can’t help but visualize the game as the formalism of H. G. Wells meets the street life of Dickens with The King in Yellow thrown in for measure—I don’t know if I want to play that game, but I would certainly like to read that book.

What I see in Monsters and Manuals is a writer who remains wide open to inspiration from traditional and nontraditional sources. I’ve discussed inspiration before, but I’ve neglected writing how to develop an internal “lightning rod” for inspiration: Maintaining an inquisitive mind that stirs loose subconscious, even primal, thoughts to the surface; not rejecting those ideas out-of-hand because they’re silly or or absurd or embarrassing or transgressive; and most importantly, recording everything for later.

It’s apparent to me noisms has developed a lightning rod for role-playing games—his creative mulch is music, countryside walks, philosophical treatises, news clippings, and more. Any writer would do well to do likewise.

Aside

Eye-popping origami at Setting the Crease

Brill’s Double Cube, from Setting the Crease

Readers of Bridge Daughter might be interested in Setting the Crease, an origami blog I recently stumbled upon.

Just as I was amazed at the prizewinning origami displayed at Paper Tree in San Francisco’s Japantown (inspiration for a chapter in Bridge Daughter), Setting the Crease likewise is a demonstration of crafting stunning sculptures from flat paper. “No cuts, no tears, no glue.”

Calling itself a blog dedicated to “paper-based procrastination,” the origami is part of Setting the Crease‘s “365-2017” project: a new origami model for each day of the year.

Impressive stuff!