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Greatest rejection letter of all-time

Galaxy Science Fiction, March 1953Recently I picked up Robert Silverberg’s superb Science Fiction 101: Exploring the Craft of Science Fiction, an unfortunate title for a remarkably sturdy book. Part memoir, part writing guide, part anthology, I’d recommend it to every writer whether or not they’re interested in science fiction as a genre or pursuit.

Silverberg mingles his breezy autobiography of struggling to get published as a young man in the 1950s with nuggets of practical writing advice he picked up along the way. All of this package is humbly offered to the reader. Even when penning the book in 1987, Silverberg remains in awe of Asimov, Bradbury, and Heinlein (“our Great Exception in almost everything”), although by that time Silverberg’s name was mentioned in the same breath as those masters, and more.

Galaxy Science Fiction, August 1951Science Fiction 101 also reprints thirteen classic science fiction stories from authors like Damon Knight, Philip K. Dick, Robert Scheckly, Vance, Pohl, Aldiss…the table of contents reads like the short list of first-round inductees to The Science Fiction & Fantasy Hall of Fame. Alongside each story, Silverberg comments on why it impressed him and what he gleaned, offering hard, complete examples to his writing wisdom that so many other guides lack.

It’s fair to compare Science Fiction 101 to Stephen King’s On Writing. Both books are a bit more practical and pragmatic in their advice than loftier musings on the craft, such as John Gardner’s The Art of Fiction. I suspect Gardner would peer down his nose at writing advice from Silverberg or King, which is too bad. Anyone who can forge a lifetime career with pen in hand deserves to be listened to and considered.

As a young man, while sweating over a typewriter struggling to earn publication credits in the science fiction magazines of yore, Silverberg also earned a degree in English Literature at Columbia University. He applies some of that study here, coming up with incisive observations about storytelling I’ve not seen made before. Offering advice on how to build a story, Silverberg does something wonderful and avoids the conflict word. I’ve discovered “conflict” is off-putting to some young writers, possibly because it suggests violence or supercharged stakes or overwrought emotions. Instead, looking back to the ancient Greeks, he frames story as propelled by dissonance:

Find a situation of dissonance growing out of a striking idea or some combination of striking ideas, find the characters affected by that dissonance, write clearly and directly using dialog that moves each scene along and avoiding any clumsiness of style and awkward shifts of viewpoint, and bring matters in the end to a point where the harmony of the universe is restored and Zeus is satisfied.

It’s not the final word on how to write a story, but it’s a surprisingly serviceable start.

Galaxy Science Fiction, November 1951Silverberg’s candor and generosity to the reader is so no-nonsense, he even reprints the rejection notes he received while canvassing science fiction magazines with his early work. Big-name writers usually dip into their rejection stack for the wrong reasons: to settle a score, or thumb their nose at those who stood in their way years past. Here, Silverberg reprints rejection slips that served to make him a better writer, admitting how he deserved them, and how he was often too young to take their advice at face-value.

My favorite rejection letter comes from H. L. Gold, editor of Galaxy Science Fiction. Galaxy was a bit before my time (I grew up reading Analog, Asimov’s Science Fiction, and The Magazine of Fantasy & Science Fiction). but Galaxy was well-known to me merely by its reputation. Galaxy was a “serious” science fiction magazine, known for avoiding the lewd subject matter and titillating covers the other science fiction magazines lured in readers with. (I’ve included a few of Galaxy‘s best covers here. The Internet Archive has a remarkable collection of back issues, covers and inside matter, that’s well worth perusing if you have any interest in science fiction’s past.)

Galaxy editor H.L. Gold sent Silverberg this rejection in 1956, when Silverberg had already broken into the field and was padding the back pages of science fiction magazines:

You’re selling more than you’re learning. The fact that you sell is tricking you into believing that your technique is adequate. It is—for now. But project your career twenty years into the future and see where you’ll stand if you don’t sweat over improving your style, handling of character and conflict, resourcefulness in story development. You’ll simply be more facile at what you’re doing right now, more glib, more skilled at invariably taking the easiest way out.

If I didn’t see a talent there—a potential one, a good way from being fully realized—I wouldn’t take the time to point out the greased skidway you’re standing on. I wouldn’t give a damn. But I’m risking your professional friendship for the sake of a better one.

Robert Silverberg was 21 when he received this remarkable letter, perhaps the greatest rejection letter of all-time.

The absence of technology in literary fiction

Smartphones by Esther Vargas. (CC BY-SA 2.0)

Smartphones by Esther Vargas. (CC BY-SA 2.0)

One of my complaints about literary magazines—both the small lit mags of university English departments and the literary lions like New Yorker, Tin House, and so forth—is the peculiar absence of up-to-date technology in their fiction. Characters don’t send much email. People rarely text each other. Voicemail is about the most modern of the Information Age conveniences in contemporary literature, and even then, it’s usually summarized by the narrator rather than “heard” by the reader. Why?

It’s no longer cyberpunk for your characters to have instant access to cyberspace in their coat pocket. It’s not science fiction for your character to read the morning news on a handheld view screen. Literary fiction often preens itself as being “realistic” compared to genre fiction, but how realistic is it today for a mother of two in Long Island not to have a 4G touch tablet in her purse or a FitBit on her wrist reminding her she’s not burned enough calories today?

Unless it’s set in the past or some truly remote locale, you forfeit your right to call your story a work of realism if your characters don’t have access to the Internet and they’re not using it fairly regularly. Digital access is simply that pervasive, worldwide. Yes, there are exceptions. I’m certain some writers think their characters or their settings are those exceptions. Probably not, though.

One reason for technology’s absence in literary fiction, I suspect, is that modern tech screws with storytelling. As greater minds than me have pointed out, we live in a age bereft of bar bets. The Guinness Book of World Records was originally conceived to settle pub arguments, but it was Wikipedia that ultimately fulfilled that burning need. Any question we have about the world or history, the answer can be located in an instant.

It carries into personal relationships as well. People no longer craft letters and post them in a box, then anxiously await a reply over the next days or weeks. When I was young, a friend might say he would call at eight—and so I would have to wait by the phone in the kitchen at eight o’clock, telling everyone else in the house not to make a call because I was waiting for one. My parents would wake my brother and I up in the middle of the night to say hello to our Midwestern relatives because the long-distance rates dropped after 11pm. (Remember paying a premium for long distance calls?) For years, many of my extended family members were nothing more than a tinny voice at the other end of a phone line and a yellowing Kodachrome print in my mother’s photo albums.

For all the nostalgia value of these tales, I’m happy to no longer be bound by such ancient analog technology. The key word of modern communications is instant. Unfortunately, such friction-free gratification often runs counter to a lot of storytelling precepts, things like tension (which involves time) and desire (which involves immediacy).

But mostly I suspect the writers of contemporary literature simply don’t like modern tech. Receiving a pop-up on your phone for an email explaining a long-forgotten lover’s death lacks a certain airy elegance that a hand-penned note on hospital letterhead offers. The terseness of SMS and instant messaging grates against the literary author’s desires for eloquence and nuance.

More broadly, there’s a general disdain for popular American culture in our contemporary literature. SUVs and dining at Olive Garden are often literary code words for boorish, crass people. Sympathetic characters tend to read the New York Times on Sunday mornings, walk to work, raise a vegetable garden, and run into friends at farmers’ markets.

This is one reason why I don’t buy the assertion that contemporary American literature is realistic. Too often it presents a world the writer (and their readers) would like to live in. That’s not hard realism. And this restrictive view of proper living feeds back on itself: literary magazines print these stories, developing writers read these stories and think they represent “correct” fiction, and so they write and submit likewise.

Give your characters the technology they deserve. If you’re writing about the past, that’s one thing, but if your story is set in modern times, don’t shortchange your characters’ resources.

Instead of viewing commonplace technology as a liability to storytelling, consider how vital the technology has become for us. Watch this magic trick, from Penn & Teller’s Fool Us:

The audience feels the risks the emcee is taking when instructed to place his own phone in an envelope. The surprise when the mallet is brought out, the tension it raises. Look at the audience’s visceral reaction when the mobile phones are hammered up. Even though Penn & Teller see through the act, there’s a kind of narrative structure to the magician’s “story.” At each step of the act, the stakes are raised.

Do this: The next time you’re out with a group (people you know and people you’ve just been introduced to), pull up a photo or a message on your smart phone, and then hand your phone to someone else. (Or, if someone offers you their phone, take it, twiddle with it, and hand it to another person.) Rare is the person comfortable with this. We don’t like these little things leaving our grasp.

That means, as writers, these devices are a goldmine.

We are wed to our new conveniences in ways we never were with “old” modern technology like microwaves, refrigerators, or even automobiles. Americans may love their cars, but they are married to their smart phones. Our mobile devices are lock-boxes of email and text messages, safe deposit boxes of our secrets and our genuine desires (versus the ones we signal to our friends and followers). Gossipy emails, intimate address books, bank accounts, baby pictures, lovers and lusts—our lives are secreted inside modern technology. This is rich soil for a writer to churn up, this confluence of personal power and emotional vulnerability.

Why dismiss or ignore this? Why not take advantage of it in your next story?

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Philip K. Dick on realism, consistency, and fiction

Philip K. Dick: The Last Interview and Other ConversationsRecently I dove into the superb Philip K. Dick: The Last Interview and Other Conversations (from Melville House, publisher of the increasingly-intriguing Last Interviews collection) and am enjoying every page. I’ve written before about my semi-tortuous negotiations with PKD’s novels, and am finding some justification for my issues in these interviews with him.

With PKD I remain hamstrung: he’s more speculative and philosophical than the run-of-the-mill hard sci-fi writer. This is right up my alley. I absolutely love PKD’s questions of existence, identity, and freewill that lay the foundations of his novels; and he’s a Bay Area writer to boot. Yet I find him to be a flawed writer, one who was so-very-close to writing perfect novels but had trouble overcoming basic hurdles, such as with cardboard characters and sci-fi’s obsession with “ideas” over story.

(For the record, my list of great PKD novels, in no order, remain A Scanner Darkly and The Man in the High Castle. I’m sure PKD’s fans find that list ridiculously short and astoundingly obvious. I still pick up his work now and then, so who knows, maybe I’ll find another one to add. PKD was more than prolific.)

In The Last Interview, PKD mentions to interviewer Arthur Byron Cover his early affinity for A. E. van Vogt. (I recall being fascinated with van Vogt’s Slan in junior high school, a book built from much the same brick as Heinlein’s Stranger in a Strange Land.) PKD observes:

Dick: There was in van Vogt’s writing a mysterious quality, and this was especially true in The World of Null-A. All the parts of that book do not add up; all the ingredients did not make a coherency. Now some people are put off by that. They think it’s sloppy and wrong, but the thing that fascinated me so much was that this resembled reality more than anybody else’s writing inside or outside science fiction.

Cover: What about Damon Knight’s famous article criticizing van Vogt?

Dick: Damon feels that it’s bad artistry when you build those funky universes where people fall through the floor.

It’s like he’s viewing a story the way a building inspector would when he’s building your house. But reality is a mess, and yet it’s exciting. The basic thing is, how frightened are you of chaos? And how happy are you with order? Van Vogt influenced me so much because he made me appreciate a mysterious chaotic quality in the universe that is not to be feared. [Emphasis mine.]

It’s the questions after my emphasis that make the book’s back cover (“How frightened are you of chaos? How happy are you with order?”), and for good reason: They strike near to the heart of the questions asked in all of PKD’s work.

But I’m interested in the line about the building inspector. Damon’s review of Null-A is dismissively brief (although I suspect what’s being referred to here is Knight’s essay “Cosmic Jerrybuilder”). I’ve not read Null-A, but in principle I line up behind PKD on this one.

Reality is not as sane and orderly as many writers would have us believe. If I’m critical of contemporary American literature’s obsession with “hard realism”, it’s because I think PKD has put his finger on a deep and unrecognized truth: Reality is a fragile facade, but what a thorough facade it provides. It’s one thing for the average person to think they have total understanding of things they have no access to—the heart of a politician, the mind of a celebrity, the duplicity of a boss or coworker—but it’s truly tragic when a writer writes as though they have this reality thing all sewn up.

In contemporary literature, there are often moments where the narrator will have some moment of clarity into another person’s life. Usually this moment is presented as the epiphany, although it’s rarely epiphanic. (See Charles Baxter’s “Against Epiphanies” for a better argument on this point than I’m capable of producing.) Never mind that these pseudo-epiphanies are the inverse of contemporary lit’s obsession with quiet realism and slight personal movement. These mini-epiphanies are the literature’s cult of poignancy, and they’re often not interesting because they’re predictable, rational, and orderly.

There is chaos in our world, and it produces strangeness and unexpectedness that is neither poignant nor tied to fussy notions of realism. This, I think, is what PKD was referring to.

My only quibble with PKD’s observation is that I don’t see chaos as an external dark force in the universe. We are the chaos. We produce it. I’m less concerned about the wobble in Mercury’s orbit than the ability for just about anybody to murder given the right circumstances. (See the 2015 film Circle for an exploration of just that.)

The human psyche is like a computer performing billions of calculations a second. Most of the results are wrong, some are off by orders of magnitude, but the computer smooths out the errors to walk a thin line of existence and consistency. Even with these errors, the human psyche assures itself that its footing is steady and sure, when in fact it’s walking on the foam of statistical noise. The number of calculations it gets right are the rounding error.

The noise and errors do not matter. Our minds have the cognitive plasticity to bind contradictions into coherency. We can absorb chaos and make sense of it. This, I think, is close to the heart of PKD’s novels.

Update: Shortly after posting this I discovered Damon Knight partially backtracked on his criticism of A. E. van Vogt:

Van Vogt has just revealed, for the first time as far as I know, that during this period [while writing Null-A] he made a practice of dreaming about his stories and waking himself up every ninety minutes to take notes. This explains a good deal about the stories, and suggests that it is really useless to attack them by conventional standards. If the stories have a dream consistency which affects readers powerfully, it is probably irrelevant that they lack ordinary consistency.

Reading closely, Damon isn’t exactly agreeing with PKD’s comments (or mine, for that matter), but he does concede some flexibility on the supposed rigid strictures of fiction writing.

Aside

If you’re going to break the rules, break all of them, not only the “cool” ones

L'Avant-GardeEvery so often I meet a writer who proudly proclaims he or she is anti-Aristotelian—maybe not in such formal terms, but that’s what they’re saying. “Stories don’t require a beginning, middle, and end,” they announce, or “I don’t write plot-driven fiction. My characters don’t do anything. They exist on the page.”

Then, at the next writers’ group meeting, they bring in a short story that meanders and goes nowhere. Six or eight intelligent people squirm in their chairs trying to find something positive to say about a story that bored them into a coma.

Once I knew a guy who only smoked unfiltered cigarettes, a pack a day. “If you’re going to smoke,” he told me, “smoke for God’s sake.”

If you’re going to break the rules when writing fiction, break all of them, not only the “cool” ones. Don’t use fiction to signal your artistry. Be an artist. Write these stories:

  • Employ a deus ex machina. Trap your characters in an unwinnable situation and then have an all-powerful entity arrive and deliver them to safety.
  • Write a plot-driven story. Make your characters complete cardboard.
  • Tell a story using only summary and exposition.
  • Don’t give your characters an internal subjective logic, that is, they can’t even defend their actions or beliefs to themselves. Doing something to be cruel or for immediate gratification has an internal logic; your characters should do things randomly and wantonly.
  • Write a story with a beginning, middle, and end. Lop off the beginning and end. Or, lop off the beginning and middle.
  • Resist in medias res. Don’t start your story in the middle of things. Start it hundreds, thousands, tens of thousands years in the past. Or, start it hundreds of years in the future and never return to the main events, i.e. no flashbacks or time travel.

Write these stories, then write them again. And then write them again. After a year of breaking the rules, you’ll know if you’re an avant-garde writer or not.

At least you’ll have a better idea of what avant-garde really means in the realm of fiction, and not its surface interpretation so popular in our times. And, you’ll learn that the rules of fiction are not rules as much as hard-earned lessons of what succeeds and what fails when telling a story.

Fiction as a controlled experiment

On Literature by J. Hillis MillerNot too long ago I finished reading J. Hillis Miller’s On Literature, a slim and thoughtful consideration of the role of the written word at the end of the 20th century. Born from a lecture at UC Irvine in 2001, Miller expanded his talk into six chapters and 160 pages of conversational prose asking the simple but still-unanswered questions of literary theory: What is literature? Why read it? And how does it “work”?

I almost didn’t finish the book, however, or even start it. Standing at the bookstore stacks pondering whether or not to purchase it, I almost returned On Literature to its place on the shelf after noticing the word “deconstruction” in its table of contents. Like a home cook who dabbles in books on nutrition, I enjoy reading how and why fiction works, but my patience runs low when I encounter the thick postmodern language of the deconstructionists and post-structuralists. As far as I’m concerned, literary theory veered into the weeds after the 1950s, becoming circular, reactive, insular, and insulated.

J. Hillis Miller

J. Hillis Miller

Miller’s On Literature does venture into deconstruction, but only briefly and in the most surprising way. Miller proposes C. S. Lewis’ Alice books were inadvertently deconstructing Robinson Crusoe, in the sense that Alice offers an unnatural world of random occurrence and contradictory logic. This pushes against the grain of Defoe’s orderly world, a world of British conquest over nature and British uplift of the “savage.” Connecting these two unrelated works typifies the kind of thoughtful playfulness that makes On Literature something much more refreshing than the dry lit theory of graduate studies.

As Wikipedia notes, Miller is an English professor specializing in deconstruction, and his academic work suggests the kind of dry examination of literature that most so-called average readers would not identify with. In On Literature, Miller loosens the knot in his tie to reveal a lifelong love of reading and all its pleasures.

But what’s most surprising is Miller confessing to seeing literature as a kind of virtual reality or “secular dream vision.” Miller argues fiction

Myst linking book

Myst linking book

is not, as many people may assume, an imitation in words of some pre-existing reality but, on the contrary, it is the creation or discovery of a new, supplementary world, a metaworld, a hyper-reality. … A book is a pocket or portable dreamweaver. [Emphasis mine.]

This is not a fashionable approach in academia today. It’s far more common to dissect literature with the scalpels of Marxism, feminism, post-colonialism, and gender and sexuality—in other words, to view fiction through the lenses of power dynamics and identity politics. And Miller goes farther than viewing books as portable virtual worlds. He proposes these hyper-realities are not merely witnessed by the reader, they’re entered magically when the book is opened and the first words begin to settle in his or her mind. Like the linking books in the video game Myst, a novel is a device that not only opens a door to an alternate reality, it allows us to dwell within its world, briefly.

Dealing in Futures by Joe HaldemanThe problem with describing fiction as a hyper-reality or virtual world is that these terms suggest science fiction. When I was young, one of my favorites books was Joe Haldeman’s science-fiction story collection Dealing in Futures. Its title instantly suggests that the book will generate for you any number of alternate worlds of a future time—that it’s “a pocket or portable dreamweaver.” Miller doesn’t limit this idea to science fiction, however. He sees all fiction as generators of virtual worlds.

Miller admits that this view of fiction has long been out of fashion in the academic world. He sometimes sounds a touch embarrassed admitting it, which is why I say the book reads more like a confessional than a treatise.

Over the years I’ve met writers who’ve told me they have little interest or use for books on how fiction “works.” To study literature is to kill the magic and pleasure of book-reading, the thinking goes—a notion that conveniently plays right into Miller’s “secular dream vision.”

On Literature recharged a personal theory I’ve been tossing around in my head for some time now. I don’t claim it’s original, but if I picked it up from somewhere, I couldn’t name the source. I don’t claim it’s an earthshaking theory either, but it has changed how I view books and my own writing.

The theory is simply this: Fiction is a controlled experiment being run by its author (or authors).

By “experiment” I mean something closer to trial-and-error than a formal scientific process. Books are not beakers of liquids bubbling over open flame. I also don’t mean the experimentalism of avant garde literature, the breaking of rules to create distance between the work and its reader, such as the mathematical formalism of the Oulipo. I mean an author playing “what if…?” The author imagines a world not their own to answer that question, and then, by writing the story, carries that experiment to its conclusion.

Charlotte Brontë

Charlotte Brontë

The “what if?” doesn’t have to be particularly daring or fantastical. “What if a young governess fell in love with her married employer?” could describe the experiment of Jane Eyre. In it, Charlotte Brontë constructed an experiment in experience—an experiment in the human condition, and told from a point of view not commonly disseminated up to that point in British literature. The experiment’s result is a document of 19th century countryside England, a world fairly foreign to us today but recognizable as a landscape of the human psyche. And thanks to Brontë’s experiment, we can visit that world without a time machine or other exotic technology.

When I say a “controlled experiment,” I mean controlled by the kind of restrictions Brontë imposed on herself throughout the creative process. Fiction is a plastic form. Brontë could’ve introduced any number of outlandish plot devices or characters. Instead, Brontë kept the novel’s details and events near to the world she knew and let the characters push through the complications themselves. Jane Eyre‘s ending is not clean and crisp, but it was under Brontë’s control. These decisions are guided by the hand of the author, controlling (but hopefully not dictating) the experiment’s outcome.

For an example of an experiment with a different set of controls, there’s Lewis’ Alice books. “What if my little friend Alice was transported to a world of playful illogic and word games?” Lewis gave himself the freedom to veer wildly from the known world. For one, the Alice in the books isn’t even the real Alice Liddell. And if gravity suddenly reversed itself in the Alice books, we wouldn’t be surprised at all.

On the other hand, gravity reversing itself would utterly destroy the experiment called Jane Eyre. Alice and Jane Eyre were written in the same time period by authors living a few hundred miles apart, but they ran very different experiments in what it means to be human.

Just as in science, not every experiment is a success. Some are duds. And Brontë did produce a dud of sorts: an experiment called The Professor, a novel about a male teacher at a Belgian all-girls school. The manuscript was rejected by every publisher she offered it to. Years later she tweaked the parameters of that experiment—tweaked the parameters of the experience—and wrote Villette, a novel about a female teacher at a Belgian all-girls school. Of Brontë’s works, The Professor is considered for completists and not widely read. Villette is thought by some to be Brontë’s true masterpiece.

Writing better fiction with Syd Field’s three-act screenplay structure: Completing the treatment

Syd Field

Syd Field

(See my “Continuing Series” page for a listing of all posts about using Syd Field’s paradigm to write fiction.)

Last post I explained the fiction writer’s treatment (and how it’s different than a film treatment) as part of this series on how to use Syd Field’s three-act screenplay structure for writing stories and novels.

To recap, the first four questions you should ask yourself for the treatment are:

  • Protagonist: Who is the main character of this story?
  • Setup: What is the minimum of backstory, history, setting, or exposition that must be presented before the main story begins?
  • Inciting Incident: What event disrupts the rhythms and rituals of the main character’s daily life?
  • Plot Point #1: What reverses the main character’s daily life such that there is no easy return to normalcy? (Sometimes this is the Inciting Incident, but often it is not.)

Answering those four questions puts you at the halfway mark for writing your story’s treatment. Now I’ll go over the treatment’s final four questions.

Conflict: What is the primary or core conflict the main character faces?
Your answer to the prior two questions (Inciting Incident and Plot Point #1) should suggest an answer to this question. You might find yourself going back to re-answer this question later, when the story is firmer in your mind and the characters’ conflict better defined. For example, although Raisin in the Sun‘s core conflict would appear to be racism, a close reading of the play suggests the conflict is the family’s response to racism—will they keep their heads’ down or will they walk proud?

Assessment: What does the main character do to immediately resolve Plot point #1?
So far, the main character has experienced some kind of disruption (the Inciting Incident) and then an event that ensures they cannot walk away from that disruption (Plot Point #1). Whatever your character’s desires or motivations, they will still want to resolve their situation as quickly as possible. What action would they take?

I’ve learned that, in many ways, this is a crucial hinge to the success of a story. The Inciting Incident is often—almost always—out of the main character’s control. The no-going-back event (Plot Point #1) may be of their device, but it often is not. The Assessment is the main character locking into a course of action. This decision often determines the trajectory, shape, and flavor of the rest of the story.

Midpoint: What revelation or reversal of fortune occurs that permanently shifts the story trajectory?
As the name implies, this is an event which occurs approximately halfway through your story. Depending on the type of story you’re writing, this is often where the main character’s true antagonist is revealed or discovered, but that’s not a requirement. The purpose of this question is, in many ways, to keep the plates spinning—to prevent the character from getting too comfortable in this new situation, and to prevent you, the author, from digressing too far from the core conflict (which is terribly easy to do with longer forms, such as the novel).

Syd Field (the creator of the paradigm I’m riffing off of) explained in The Screenwriter’s Workbook that he “discovered” the Midpoint while analyzing Robert Towne’s screenplay for Chinatown. Field recognized that in Chinatown (and many other movies), something significant was happening around the middle of the film, but he couldn’t quite put his finger on what the event was, or why it was significant. In Chinatown, after much analysis, he realized the Midpoint was when the protagonist (private detective J. J. Gittes) discovers that the head of Los Angeles’ water company is married to the daughter of the founder of the water company.

At this Midpoint moment, almost all the questions and complications in the film have been introduced: an unsolved murder, the taint of corruption in Southern California’s water politics, and the detective himself being setup to unwittingly smear an innocent man in the press. At the Midpoint, we think we’re watching a murder mystery against the backdrop of 1930s city politics. J. J. Gittes discovery of the true relationship of the three central characters transforms Chinatown into a drama of a highly dysfunctional family. That’s what Syd Field (and this process) is asking for you to consider for your own story’s Midpoint. It’s the moment when you’ve laid all your cards out for the reader, the moment when the reader now recognizes what’s really at stake for your main character.

The Midpoint is more than a new complication. It’s a chance for you, the writer, to reveal that the story so far is not the whole story. Jim Thompson said there was only one kind of story: “Things are not what they seem.” The Midpoint is where you introduce revelations and reversals that open up the story in larger ways.

Plot Point #2: What dramatic or defining reversal occurs that leads toward a confrontation with the core conflict?

This part of the treatment is the furthest removed from the beginning of your story, and therefore one of the hardest to commit to paper.

Often when I’m writing I have a crystal-clear view of the story’s opening and a hazy idea how I want it to conclude. Finding the path between those two moments is what the process of writing is about. Plot Point #2 is where you make a statement about the final actions and decisions before the end of the story.

To make this easier, go back to what you wrote for Conflict (above) and re-read it closely. Then ask yourself how you think the story will end. You don’t have to commit to this, just get it down to see the words staring up at you from the page. But remember: this isn’t Plot Point #2. It’s where Plot Point #2 is leading toward.

Between those two points—the Conflict and your idea for an ending, however sharp or hazy—lies Plot Point #2. Like the reversal in the Midpoint, a story rarely arouses the reader when it’s predictable. Look for another reversal here: an unexpected shift that leads your protagonist from the middle of your story (Act Two) into the third act, where the final confrontation lies.

An illustration might help here. (Warning: spoiler alert.) Kurt Vonnegut’s Cat’s Cradle has many unexpected twists and turns—it’s easily Vonnegut’s most unpredictable novel—but the reversal that sets up the novel’s conclusion is when the protagonist is declared the San Lorenzo’s next Presidente by the dying dictator. This is not the conclusion of the novel, it’s the final complication in the character’s dramatic journey. (It’s important to realize that some complications are welcome by the protagonist, even though they might come back to bite him or her later.) With the protagonist’s ascension to El Presidente, all the bowling pins are in place, ready to be knocked down with godlike force in the novel’s stunning final chapters. This final complication is Plot Point #2.

Don’t worry if you currently lack Vonnegut’s clarity in your own character’s journey. Like the rest of this treatment, the goal here is to get ideas on paper and begin organizing the whirlwind of inspiration now circling your as-yet-unwritten story.

Take a breather

It looks like a lot, but you can craft a treatment in less than an hour. Give yourself time and space to do it. Don’t rush yourself, and don’t do it while distracted—no Internet, no television, no kids. Most importantly, write your treatment down. Like writing a contract, putting pen to paper forces hard decisions, engagement, and thoughtfulness.

When you’re finished, set your pen down and take a deep breath. When I write a treatment I often feel much like I feel after a sustained time writing prose: a bit exhausted, a bit lost, and more than a little exhilarated.

Remember, writing a treatment is writing. Don’t mistake this as an academic exercise. Organizing your thoughts on paper is as important as writing, editing, and polishing the final prose—it’s just a preliminary to those important steps. Writing a treatment is writing.

Next: Now write it again

From three acts to trilogies: The fall of “tight, gapless” writing

John August. (Mai Le)

John August. (Mai Le)

Over at Grantland, Kevin Lincoln makes a deft observation about the current (sorry) state of Hollywood’s output, which has gone from “tight, gapless screenwriting” to scripts focused on world-building, sequels, expansion, rebooting—in other words, franchising.

Lincoln quotes screenwriter John August:

Most screenwriters are essentially world-builders, and the nature of screenwriting is to create a universe in which these characters live, so that’s really exciting for screenwriters … it’s this weird blend of wanting to create the best two-hour movie you possibly can and having to sort of function as a TV showrunner, charting out the whole series, even though as a screenwriter, you’re only going to get paid for that one movie.

I have some interest in how Hollywood screenplays are crafted. (Truth be told, I’m more interested in how three-act scripts are structured, Hollywood or otherwise.) What concerns me with Lincoln’s article—beyond the ouroboros death-spiral that is the quality of Hollywood filmmaking today—is how this world-building dynamic is present in fiction too, particularly ebooks, a universe I’ve been wading into over the past twelve months.

If you search Amazon for independently-published novels labeled “contemporary” or “literary fiction,” you’ll discover your options are limited. (Or, if you’re like me, you might say “the field is wide open.”) Genre fiction is a another story. Science fiction, mystery, fantasy, dystopian YA, romance (and so on) are well-represented in the world of independently-published ebooks. Over-represented, maybe.

Some see that as a knock on the quality of independent electronic-only publishing, but the same situation is found across the publishing spectrum. Hardbound, paperback, big name New York publishers, small press publishers, even vanity presses—genre outnumbers the contemporary/literary world by an order of magnitude. (At least in the realm of books. By my reckoning, literary magazines outnumber genre magazines by two orders of magnitude.)

Someday I’ll write up my thoughts on genre fiction, but for now I’ll say that I don’t see the above situation as a problem in particular. I would like to see contemporary and literary fiction better-represented in the world of independent publishing, but I’m just one voice in a sea of many.

Three acts? Or three (or more) books?

My problem is where August’s observation about screenwriting intersects with independent publishing. Having spent a bit of time searching blogs and so forth for tips on breaking into the world of ebooks, I’ve again and again seen two connected strategies emphasized: world-building and sequels.

Group photo.

Group photo.

What’s that mean? Build a world, a big world, and explore it over the course of several books. This strategy has been the cornerstone of comic books (“the Marvel Universe“) and genre fiction (“A Lt. Detective Malone Mystery”) for decades now. Hollywood is finally waking up to the possibilities. And so are ebooks.

The ebook marketing wonkthink goes something like this: Write a catchy, addictive first novel that introduces your main character, builds the world, and stocks it with complementary secondary characters to be developed later. Give the first ebook away for free. Then write sequels that continue the story and develop your pantheon. Progressively increase the price of your ebooks as the series grows. When you’ve published the last ebook in the series—or reached a natural breathing point—package them together as a “boxed set” (there’s no box, just bits) and price it higher still.

Done right, the individual ebooks may be priced from free to, say, $4.99. The boxed sets can be sold as high as $19.99—the cover price of a physical book in a physical bookstore. With Amazon’s KDP Select, the author pockets 70% of that $20 purchase price. Not bad.

That’s the theory, but are sequels and world-building producing great reads? I’m not a connoisseur of modern genre fiction so I can’t say. I’m curious what hardcore genre fans think. Personally, I recall in my teenage years picking up Book One of various science fiction series only to discover its entire purpose was to introduce characters and describe the world’s physics and technology—in other words, sell me on buying the rest of the series. No thanks.

I know this: I haven’t gone to a movie theater in years simply because I can’t stomach what Hollywood is shoveling out the door these days. (This comes from a guy who grew up collecting Avengers comics and praying for a movie version.) They’ve rebooted Spiderman three times. “With great power comes great responsibility.” Yeah, got it.

Does it work?

Looking over Amazon’s Kindle Top 100 (paid ebooks, not free) and mentally discarding editions released by major publishers (and therefore available in paper form), I do see a number of independent ebooks that are part of a series. However, they’re all the first volume in the series (save for one boxed set selling for $0.99). I estimate two possibilities, and they’re not exclusive:

  1. The authors are selling the first book but failing to maintain readership throughout the series.
  2. The authors are big enough names they can sell the first volume rather than give it away for free.

In other words, I can’t tell from this limited data set what to make of this situation. I will say it’s tough as hell to crack the Kindle Top 100, so kudos to the authors. Also, this exercise of mine is rife with problems, so don’t let it stand as the final word on anything.

Note that I’m not terribly interested in the profitability of this world-building strategy. I’m more curious how other writers attract—and keep—the attention of readers. Do you really have to write a multi-volume genre series to succeed? I hope not.

I love the idea of tight, gapless screenwriting. I love even more the idea of tight, gapless fiction. For whatever it’s worth, that’s what I’m trying to do here.