Modern mystery fiction has supplanted 19th-century American regional literature, sometimes known as “writing of local color,” as its dominant form.
Regionalism is most strongly associated with Southern writers like Kate Chopin and Joel Chandler Harris, but after the American Civil War local color writing sprung up all over the country. Charlotte Perkins Gilman (“The Yellow Wallpaper”) cataloged New England’s parochialism while Bret Harte wrote roaring tales of California’s Gold Rush. Scholars make distinctions between the terms “regional literature” and “writing of local color,” but I’ll use them interchangeably here.
Regionalism in American writing faded after the turn of the century to be replaced by a more consensus-based literature. Perhaps the twin rise of mass literacy and mass media contributed to regionalism’s fade, although it did not go extinct. Faulkner and Jean Toomer wrote well into the 20th century, and wrote using techniques that would have been foreign to the earlier regional writers, but their fiction is unmistakably grounded in regionalism.
But did regionalism truly fade away? Or was it replaced by something else?
It seems to me that mystery fiction quietly—almost subversively—filled in regionalism’s absence. Every major city in America is host to at least one major crime or detective writer, from Seattle (Aaron Elkins, G. M. Ford) to Boston (Robert Parker, Dennis Lehane) to Chicago (Sara Paretsky) to New Orleans (James Lee Burke), all representing their respective locales through their work. Name almost any place in America today and you’ll find crime writers prowling its dark corners. In the process, they’re introducing the region’s colors and textures to a national audience.
More than any other form of fiction today, mystery is concerned with setting. Science fiction has almost no restrictions when it comes to setting. Fantasy explicitly takes place elsewhere than the here and now, otherwise it’s not fantasy. Romance fiction has setting too, but its concerns are before the fireplace and in the bedroom.
Even contemporary American literature—”fiction of literary intent,” so-called hard realism—is not as connected to setting as mystery fiction. Too often stories from the small literary magazines feel as though they could take place in any city or suburb or small farm, whichever backdrop suits the characters and the emotional arcs they traverse.
Perhaps the only other form of American fiction so tied to setting is the Western, a genre that not coincidentally shares a great deal in common with the American mystery, especially the private eye genre.
I’m not saying other forms of fiction don’t possess a setting, or that they don’t concern themselves with setting. I’m saying that, for the form as a whole, mystery adopts a priority for regions—regionalism—other forms do not.
In mystery, scenes unfold on streets with grounded names and in bars with a history. A great mystery reads like a travelogue of a town, a neighborhood, or a county. The American mystery has a tradition of hewing to real-world settings, such as the streets of Nob Hill in Hammett’s stories and novels. Ed McBain’s “87th Precinct” police procedurals take place in a fictional New York City borough, but it’s the Big Apple all the same. Sue Grafton’s stand-in for Santa Barbara (“Santa Teresa”) is so Southern California, you can imagine The Eagles cutting a single about it.
This, I say, is the New American Regionalism. Mystery writers delight in bringing alive their surroundings, and by doing so they share their surroundings with their readership. Local color means local characters and local charm. Look at what stylist Elmore Leonard does so expertly in his Florida novels, capturing all the facets of dialects and cultures in Miami. The Encyclopedia Britannica’s entry of local color emphasizes “the features and peculiarities of a particular locality and its inhabitants.” This fits Florida crime writing to a T, with an emphasis on the peculiarities and particulars of the genre’s always-colorful cast of characters (Leonard, Carl Hiassen, Edna Buchanan).
My first inkling of the connection between regional writing and mysteries came to me twenty-five years ago living in San Luis Obispo, California. An ever-reliable bookstore there stocked a case of local writers, including several mystery series. Perusing the back cover blurbs, it was apparent the writers had mined the peculiarities and particulars of San Luis Obispo County for all it had to offer. My cynical younger self found it ludicrous, these over-boiled private eyes and steely Lt. Detectives walking the mean streets of San Luis Obispo, a place ranked “one of the happiest cities on Earth.”
Over the years I’ve lightened up. I came to realize the mystery writers of SLO Town were merely doing what all regional writers have done in America: Explore, critique, and celebrate they places they live.
Last time I wrote about keeping a writing notebook. Let’s say you started one, or have been keeping a notebook for some time. What do you do with it? Once you’ve filled a notebook with all these ideas, how do you transfer that inspiration to a short story or novel?
On occasion I revisit my writing notebooks for inspiration…Many of my stories evolve from my own (sometimes misplaced) attempts to wire two or three bits of disparate inspiration together and see if sparks fly.
The inspiration for the story they published (“The Obituarist”) came from three lines scribbled into my notebook years ago:
“The Obituarist – Dying, old age, writes obits for living ppl. Also writes fiction—short stories?—and has come to realize that man is reliant on conflict, tension, etc. because all our stories rely on them, and they are not stories otherwise. Speaking to a young person writing his obit. (Or he writes book reviews.)”
That was it. I had a title alright, and some idea of a character and his situation, but nothing further. As I explained for NAR, about a year after writing this in my notebook I began working on the story itself, which is now collected in A Concordance of One’s Life.
This is the true value of a free-form writing notebook. For some people, a writing notebook is to prevent forgetting something. For others, a notebook is a journal, a way to talk to one’s self, a method of getting down pent-up emotions, ideas, or even a fleeting notion that may or may not be useful later.
I keep a writing notebook to externalize my thoughts. Externalizing inspiration, no matter how crazy or random the inspiration may seem, is itself an act of creation. Writing an idea in a notebook is as important as sitting down before the computer and formally typing the story. Those erratic sentences I scribbled about the obituarist were not subsidiary or tangential to writing the story. Those words were the genesis. The story started with me scratching those erratic lines into my notebook, not a year later when I typed the opening sentence in my word processor.
By committing some scattered notions to the page, I’m getting them out of my skull—where they’re fluid, malleable, and insubstantial—and forcing them into the physical world, where they take shape and harden into form. It’s important to judge my ideas objectively in the bald daylight to determine if they’re worth expanding upon.
Plenty of my inspirations go no further than the notebook. That’s not a bad thing. Most do not age well. When I return to my notebook, I often blanch upon reading these old inspirations. I will hurry to turn the page—a sure indication I made the best decision not to pursue them.
Wiring sources of inspiration together
In my NAR essay, I wrote that “The Obituarist” grew from a single idea. More often I find success in combining ideas, “to wire two or three bits of disparate inspiration together and see if sparks fly.”
I hold a pet theory that true inspiration is rarely, if ever, a single atomic idea. Inspiration is more often multiple ideas coalescing into one. These balls of inspiration accrete mass over time until a tipping point is reached, and the creator feels the urgent need to get the accumulation down on the page in the form of a story. (Or on the canvas, or modeled in clay, and so on.)
For an example of wiring disparate bits of inspiration together, I point to another story in the collection, “A Concordance of One’s Life.” The elements from my notebook contributing to the story include:
Man writes a concordance of his own memoirs (but why?)
Adult feels cheated about something that happened when he was young
Small town becomes a literary tourist attraction (a la Hemingway’s house in Key West)
A man with a name no one can pronounce
When I began writing “Concordance”, the early drafts only involved points 1 and 2. I thought pairing them answered that first question (“but why?”). I was wrong; the early drafts of the story went nowhere. I’d noted the second two bits of inspiration in my notebook before starting the first draft but failed to make a connection. I thought they were for a separate story, if I used them at all.
In a later draft, I added the third inspiration and sparks began to fire. The quiet mountain town as a tourist attraction added a quirky backdrop to my drafts, odd scenes of faceless people going from location to location with their well-worn concordances in hand. Still, the story was shiftless and moody and failed to progress.
The final bit of inspiration came from waking one Saturday morning and, hazy-headed, realizing the cheated man was not the concordance’s author. Rather, the narrator was a friend or an acquaintance who went unmentioned in the concordance (even though everyone else in town is described within it).
I’d given up on the story several times over a span of nearly two years. Patience and focus on the story’s needs led to plenty of sparks that Saturday morning. The draft I wrote became more-or-less what was published by Watchword later that year.
(Somewhere in this is a moral about not giving up on stories, but I must confess it’s sometimes good to cut anchor and move on. Some stories simply cannot be salvaged.)
The fourth point on inspiration—”man with a name no one can pronounce”—found its way into the story during the Saturday morning writing session. It was a last-minute addition. I’d been thinking about the man with the unpronounceable name as the basis for another story, but it had no feet. At the computer Saturday morning, I included it as a gag, a side bit of detail. As the story came to fruition, I realized it was one of the most salient aspects of “A Concordance of One’s Life.”
How else is writing fiction like computer programming? Practicing the two, one common aspect I’ve gleaned is their repetitive natures. Both are iterative processes.
I cannot in good faith declare any fiction I’ve written “done” until I’ve read the final draft from start to finish eight or more times. (Usually the number is higher.) With each read, sentences are moved or removed, paragraphs rearranged, punctuation revised, word choices are evaluated, and so on. Shaping prose is one of the most important skills a writer can cultivate. (Journalists do this in their sleep. Minutes after the final out, San Francisco Chronicle baseball writer Susan Slusser files a game summary that is polished, informative, and to the point.)
In fiction, editing is usually described as fine-tuning a manuscript, but more often it’s about being bold—knowing when to strike a paragraph, a page, or even a chapter, all in the service of a better story.
As any computer programmer can tell you, this is a familiar process. Programmers probably spend more time at the keyboard revising existing code than writing new code. Small program edits—similar to line edits or word choice—are common enough, but when more major surgery is performed, programmers will often use a special word: refactoring. Refactoring is restructuring existing code without changing its external behavior. (It’s usually done to make the code easier to read and maintain, not to add a new feature or fix a bug.)
That’s the crux: Without changing existing behavior. It’s funny, in writing fiction, if you make a lot of bold changes, it’s considered a success if the story seems “new” or “better” to a reader. In writing code, success is if you make a bold refactoring and the program operates exactly as it worked before.
The Ouroboros
I enjoy reading how other authors developed their fiction. Authors selected for Best American Short Stories (and other volumes in the Best American series) are given the opportunity to write a capsule for the books’ back matter. They often discuss inspiration for the story, and how external factors shaped its outcome. Writers’ correspondence is another goldmine for learning creative processes. (In particular I recommend Raymond Chandler’s Selected Letters, which is a master class in writing, style, and technique.)
Often when an author discusses how they developed a story, I’ve noted they can’t pin down the exact moment of inspiration. There might be some flash where the creative process launches, but so many times writers confess how stories come from a nagging itch to write on a subject or develop some character trait. Long-forgotten inspiration will come roaring back to life for some reason. Writers some times talk about stories as though they “demanded” to be written.
Programmers have similar stories, although the inspiration may not be as abstract as, say, a line of dialogue or a character detail. Usually it’s a need driving the creation of new software, needs like “I wish there was a web site for me to connect to all my friends” (social networking) or “I wish I had a typewriter where it was easy to correct mistakes, and it would even check my spelling for me” (word processor).
Many times I’ve read of authors returning to old work and fighting (or succumbing to) the urge to edit it. The edits may only be a comma here, a semicolon there. They may be larger edits , striking paragraphs or scenes in the pursuit of a tighter tale. Programmers deal with this urge too, always looking to tighten up code and make it more efficient or elegant.
I’ve quoted this elsewhere, but it’s worth repeating:
…software development is an iterative and incremental process. Each stage of the process is revisited repeatedly during the development, and each visit refines the end product of that stage. In general, the process has no beginning and no end. [Italics mine.]
That was written by Bjarne Stroustrup, the inventor of the C++ programming language. Everything in this quote pertains to writing fiction as much as it pertains to writing code.
When I edit stories, I visit and revisit the story as part of the editing process, to smooth and refine the language, to ensure the story flows smoothly. Programming has a similar process, a continual revisiting and revision of the code to remove flab and tighten up its execution.
That’s what Stroustrup meant when he said the process has no beginning and no end. Stories and computer programs are never finished. They can always be made a bit better.
Sometimes alteration worsens the final product. When coding, I often talk serious changes as “surgery.” While it might be necessary, it’s possible to hurt the program while improving it. Touching code in one place can break code in another place. This is why sometimes you’ll download an update to an app and it seems slower or simply broken, even though the developer swears they’ve made improvements.
Likewise, fussing over a novel or a story can hurt it too. In the original editions of The Martian Chronicles, the chapters were dated like a diary, starting from 1999 and ending in 2026. Today, revised editions use dates from 2030 to 2057. A small change, undoubtedly made to preserve the story being told “in the future,” but it stole away some of the book’s charm. In my youth, 1999 was a magical date, a momentous odometer signaling a shift to the bold 21st century. 2030 is just another number.
A common adage among software developers is “Don’t fix what’s not broken.” The same can be said for fiction.
Treat yourself [the programmer] as a writer and approach each commit as a chapter in a book. Writers don’t publish first drafts. Michael Crichton said, “Great books aren’t written– they’re rewritten.”
Sandovsky is exhorting computer programmers not to make hasty changes to a computer program, but to edit and revise those changes before officially adding them to the program.
Late in the editing process, I’ll often read my stories aloud to make sure they flow well. I’ve never read my code aloud—computer languages aren’t like human languages, for the most part—but I’ve certainly eyeballed my code closely, going over it line-by-line, before committing it.
I often use the word distill for both pursuits—to purify, condense, and strengthen through repetitive processes. Writers and coders don’t simply edit their work, they distill it down to its essence.
Lazy writing makes for boring reading. Lazy programming makes for buggy software. In general the process has no beginning and no end. The art is knowing when to let go and release your hard work to the world.
To recap, a fiction writer’s treatment is a way to prepare yourself for producing a rough outline. The treatment asks direct questions about your story and force you to start thinking about its skeletal structure. The eight questions of the treatment are:
Protagonist: Who is the main character of this story?
Setup: What is the minimum of backstory, history, setting, or exposition that must be presented before the main story begins?
Inciting Incident: What event disrupts the rhythms and rituals of the main character’s daily life?
Plot Point #1: What reverses the main character’s daily life such that there is no easy return to normalcy?
Conflict: What is the primary or core conflict the main character now faces?
Assessment: What does the main character do to immediately resolve Plot point #1?
Midpoint: What revelation or reversal of fortune occurs that permanently shifts the story trajectory?
Plot Point #2: What dramatic or defining reversal occurs that leads toward a confrontation with the core conflict?
Although it looks like a lot of work, as I mentioned before, you should only be answering each question with one to two sentences. Remember, the treatment is for you and no one else—it’s to get creative juice out of your head, where your story is ethereal and plastic, and put it on the page, where it hardens and takes shape.
Writing down answers to these questions commits you to something. It puts a stake in the ground rather than allow your loosely-connected story ideas to jounce about in your skull. The treatment isn’t a hard contract, but it does dare you to commit to something regarding your story.
I assume some people reading this will already be skeptical about this process. I assume some will resist any process at all, in fact. But if you’ve come this far with me, I’m asking you come a little farther and see what happens to your creativity when you expend a little effort organizing it.
As I said, answering the above eight questions—on paper—is a kind of commitment on your part. Let me assure you: You’re not committing to anything. You’re free to write whatever story you want, or even not to write this story at all. For a little effort you can get an idea of just how much you have in the bank—and how much more you need to develop to finish your story.
A treatment is not saying “This is what the story is about.” Rather, it asks, “What if the story was about this?”
Also know that writing a treatment isn’t the end goal of this process. When you’ve finished answering the above eight questions, you’re not really finished. There’s two more steps to writing a fiction writer’s treatment.
First, walk away
That’s right, walk away from the treatment (and your entire story) for a while. Take an hour, a day, even a week. Keep your treatment with you or handy so you can review it during this duration.
If you feel the urge to write a chapter or a paragraph of your story, go ahead, but resist the temptation to jump in and write with abandon. It’s important to let your creative juices stew.
If you can get your head away from your nascent story for a period of time, you might discover later you’re surprised by what you wrote. That’s a good sign. You also might find yourself bored by what you wrote. What seemed exciting or fresh when answering these questions may become boring or predictable later. That’s important too.
You might discover that, out of the blue, new ideas arrive in this interim to supplement or replace your old direction. The plane crash on the nightly news might turn into an auto pile-up happening before your protagonist’s eyes. The widow who arrives in town with shocking revelations might become a widower with a long-lost will. And so on.
Be open to fresh inspiration and new ideas. Don’t dismiss new directions that don’t neatly fit into your initial notions of what the story is about. Receive them warmly—they may lead you in surprising directions.
Second, write another treatment
That’s right, after a brief period of time, sit down and write another treatment. Don’t look at the old one. Don’t revise the old one either. Write a fresh treatment, answering all the questions I listed above.
If you find yourself answering questions more-or-less the same as before, that’s fine. That likely indicates you’re happy with the answer and should continue pressing forward. (It may indicate you’ve run out of ideas on the topic—be sensitive to that as well, it may portend trouble ahead.)
As before, you’re not committing to this second treatment, but by externalizing your ideas, you’re putting a stake in the ground.
Rinse & repeat
There’s a third, perhaps obvious, step: Do this all again. Yes, wait a bit of time to ponder and consider—and then write another treatment.
Once you’ve done a few treatments, they shouldn’t take more than fifteen or twenty minutes to produce. (Be thoughtful. Don’t rush through it.) That strikes me as a pretty good bargain considering the novel I write might take years to complete.
Wait—is computer programming art? It’s accepted to call fiction art, but can computer programming really be considered
theconscioususe of theimagination in theproduction of objectsintended to be contemplated or appreciated as beautiful, as in thearrangement of forms,sounds, or words. (The Free Dictionary)
Think of what programming a computer really boils down to: Ordering and organizing a series of mathematical instructions followed precisely by the machine. The computer is allowed no imagination in its interpretation of those instructions (if it possessed an imagination, which it doesn’t, at least not today). If there’s an art in computer programming, it stands in the purview of the programmer, not the machine. That’s how it should be. The art of painting is not in the tubes or cans of paint, but in the painter.
But is the arrangement of those computer instructions somehow “beautiful”?
It’s important to discern a difference between a computer program being art and the act of programming as an artistic form. Let’s start with the latter.
I believe programming is an art form, at least by modern notions of the term. Writing fiction and writing code requires continuous subjective decision-making during the entire process (a “conscious use of the imagination”). A personal fervor is vital for quality results. When a writer lacks that fervor, it shows in the end result, both for fiction and computer programs.
Programming is not a rote process of memorization and recall. There is no “correct” way to write a computer program but, like writing a novel or a short story, there are many wrong ways.
Bill Atkinson, creator of the original MacPaint, painted in MacPaint. (Daniel Rehn, CC BY 2.0)
Coding requires taste, aesthetics, and an eye for detail. Programmers develop deeply personal philosophies. Some coders prefer verbosity (like Henry James in his later years) while others prefer economy (like Hemingway or Cain’s early work).
There’s a scene in August Wilson’s Fences that is one of the most distilled scenes I’ve ever read: The father and son debate buying a TV to watch the World Series. On the surface a mundane domestic moment, the scene is actually Fences in-miniature. The beauty of this scene mirrors brilliant software design, where each piece of the program is intimately connected to the entire application.
Years ago, I could always tell when I was working with a programmer who started coding on the Macintosh versus a programmer weaned on Microsoft Windows—the two companies have distinct programming styles and philosophies. Programmers who learned to code on those operating systems carried those styles and philosophies with them to other platforms and projects.
A computer program can be functional, operating, and seemingly free of bugs, and a programmer may still read the code and say it doesn’t “look” right. (The trendy term for this is “code smell.”) What’s more, two programmers may say a program doesn’t “look” right for entirely different reasons. This reminds me a great deal of the world of poetry, where poets may agree a poem is poorly executed and then squabble over the reasons why. (There are similar disagreements in the world of fiction, but I find them to be less…doctrinaire.)
Writing and programming both involve elements of discovery and improvisation. Even though I’m writing a series of blog posts advocating outlining stories before writing them, I don’t believe an outline can—or should—contain every detail present in the final story. An outline should not be so rigid as to prohibit discovery during the writing process.
For a long time, there was a big push to eliminate discovery and improvisation in the world of software development, as “discovery” and “improvisation” seem undesirable in a field of proper engineering. (In the 1960s, IBM famously discovered that the number of bugs a programmer produced was proportional to the amount of code he or she wrote. Their solution: limit the lines of code a programmer could write per day, a logic straight from the pages of Catch-22.) Newer software philosophies, notably Extreme Programming and Agile development practices, have flipped that thinking and embraced discovery and improvisation as healthy and necessary.
Suspicion of programming as an art form probably springs from a general lack of understanding of how programs are written. Programmers share an arcane terminology among themselves. They build and manipulate mysterious machines that have come to play a powerful, sometimes menacing, role in our lives.
Ex Machina, a 2015 film about a computer programmer who falls in love with an artificially intelligent android.
That suspicion probably also arises from stereotypes. Programmers don’t look like artists. In popular culture, programmers are portrayed as geeks more comfortable around machines than humans. Sometimes coders in film or TV even fall in romantic love with their own programs. (Never mind that this trope originated in antiquity and regards an artist and not a bricklayer or farmer or soldier.)
Another reason people question programming as an art is that computer programs “do” things. There’s an academic suspicion of pure art having any sort of utility, probably due to fears of commodification and commercialization. We don’t think of Vermeer’s Girl with a Pearl Earring as “doing” anything other than hanging on a wall in some drafty museum, but it must be doing something to cause people to stand in line for hours to view it. It’s funny, this idea that pure art doesn’t “do” anything when it so plainly does. If art didn’t do anything, why would we care about it?
And this rolls back to the distinction I made earlier: Is computer software itself art? I’ll challenge the question with a question in return. We regard skyscrapers and bridges and automobiles and colanders as kinds of art. We laud architects, automotive designers, and commercial illustrators as artists. Why treat computer programs and their creators differently?
How is computer programming like writing fiction? Is writing code anything like writing stories?
When I was young, perhaps seven or eight, I banged out my first short story on a second-hand IBM Selectric typewriter my mother brought home from her office. Powered on, the Selectric vibrated the whole desk and emanated a low mechanical hum, some unseen engine in the contraption idling. I still recall the smell of the ink in the typewriter ribbon and the satisfying, officious schock as the typeball jumped from its perch and tapped lettering onto the crisp onion paper I’d fed into the roller.
The story I wrote was a retelling of Richard Connell’s “The Most Dangerous Game” transplanted to a science-fiction setting. (In fact, I think I creatively titled it “The Most Dangerous Game in Space”.) My determination to spend hours coping with that unforgiving contraption went beyond an affinity for the classic short story. As an avid young reader, I’d come to wonder if I could pen my own fiction. My aspirations weren’t so bold as to imagine being published, only to see if I could write my own, but later that dream crept in too.
Around the same time (this would’ve been 1979), I cajoled my parents into buying a home computer. Silicon Valley was marketing home computers as personal productivity assistants, devices to balance one’s checkbook, manage a home mortgage, track stocks, and so on. Home computers were also being pitched as tools to give students an edge in school. I couldn’t care less about schoolwork—and I’ll be damned if that computer ever balanced my parents’ checkbook—but with a home computer I could play video games, my only real motive for wanting one.
Innumerable hours playing videos games led me to try to write my own. It was a natural progression, just as reading I, Robot set me to thinking of my own robot stories.
I never did write a video game, at least not one that anyone would want to play, but software development did become my career path, one I’m still following over 35 years later.
Likewise, although I didn’t finish that short story, writing fiction remains an important passion in my life, even more important than programming.
Walking these paths, I’m sometimes asked if writing software and writing stories are the same. Or, at least, if they bear any similarities. And my answer is, yes, there are commonalities between the two.
I’ll explore more parallels in the future, but already I’ve alluded to one thing they have in common. I’ve never met a good writer who wasn’t first an avid reader, and I’ve never met a good programmer who wasn’t first an avid computer hobbyist.
Art is a kind of recruiting poster for itself. An art attracts its own artists.
Saturday I had the pleasure to take Don Herron’s Fritz Leiber Tour. Like his more famous Dashiell Hammett Tour, Herron recreates through personal research, recollection, and local points-of-interest Leiber’s life story and the circumstances that led him to spending his last years in San Francisco.
My attendance in the tour was accidental. In October, while talking with Nicole Gluckstern after the conclusion of the Bikes to Books Tour, I mentioned what can only be called a minor parallel in my life with Fritz Leiber’s, and how I’d been meaning for years now to learn more about this prolific author. Nicole told me she was in talks with Don Herron to have him lead a one-off, by-invite-only Fritz Leiber Tour. I eagerly jumped when she asked if I wanted to attend.
Leiber’s life defies a summary in brief. The child of actor parents (his father appeared in a number of early Hollywood productions), Leiber developed an avid readership over a career of decades with his wide-ranging work—science fiction, fantasy, sword-and-sorcery, horror & the occult, and more. In addition to experience in theater and acting, Leiber was an amateur astronomer and one-time editor of Science Digest, making him the rare science fiction writer with an actual background in science.
Fritz Leiber as Dr. Arthur Waterman in Equinox: Journey into the Supernatural (1965 or 1966). Still by Will Hart (CC BY 2.0)
As a child and young man, I was familiar with Leiber through his science-fiction short stories (although I don’t recall reading any of his novels). His stories were featured in “best of” collections and back issues of science fiction magazines I dug out of dusty cartons in Livermore’s public library.
Then, via Dungeons & Dragons, I learned of a swords-and-sorcery series featuring Fafhrd and the Gray Mouser, a duo comprised of an oversized swordsman and a diminutive thief. When I saw this series was penned by someone named Fritz Leiber, I distinctly recall thinking, “What a coincidence—there’s a science-fiction writer with the same name.” No coincidence, it turns out. (According to Herron, Leiber coined the phrase “sword-and-sorcery.”)
A personal friend of Leiber and his second wife, Herron is a fount of history and insight into this prolific author. Much like his Hammett tour, Herron led us down and around Geary Street and the Tenderloin (names which might ring familiar to readers of Bridge Daughter). Then we boarded MUNI and trekked up to Corona Heights (and its stunning views of the city) in the Castro District. All locations have some connection to Leiber and his semi-autobiographical Our Lady of Darkness. It’s a Lovecraftian novel that takes place in 1970s San Francisco whose main character endures a battle with the bottle and grief over the death of his wife, just as Leiber was undergoing at the time.
I hope Herron considers permanently reviving the Fritz Leiber tour—but I suspect the only way that would happen is if there was a strong revival of interest in Leiber himself. Personally, I’ve already added Our Lady of Darkness to my reading list, and I plan on searching out more of his work.
About that parallel
When I earlier claimed a parallel with Leiber’s life, I should explain. I don’t mean some personal connection with the author or his work, only that Leiber wrote about an event in his life that rang similar to one of my own.
Eight years ago, after going through what can only be called a divorce immediately followed by a second relationship gone sour, my trials culminated with me busting up my shoulder in a bad accident. I severed all the tendons there, leaving me with a separated shoulder. (To this day it looks like I have “two” shoulder bones.)
I found myself bedridden for six weeks and unable to move my right arm. Day and night I consumed painkillers, delivery Chinese food, and—unwisely—whiskey. (I wrote about this episode for We Still Like‘s “Gravity” issue, a piece titled “Taylor & Redding”.) I spent my time in my apartment, alone, absorbed with Miles Davis and Cal Tjader. I spent my less stuporous hours reading whatever I could get my hands on. In particular, I located at the library a thick collection of Dashiell Hammett’s Continental Op stories, which I consumed cover-to-cover.
To keep from going stir-crazy, I took long walks up and down Nob Hill and through the Tenderloin, often at odd hours of night. Due to the painkillers, sleep was varied and sporadic. Some of these walks were as late as three in the morning, when the insomnia was too much to bear.
On these walks I discovered locations and buildings named in Hammett’s work, all mere blocks from my Geary Street apartment. The old part of San Francisco is rife with short streets and dead-end alleys, too insignificant to be incidentally included in a story for local flavor, yet Hammett would feature them prominently in his work. These names did not come off a map or phone directory, these were streets intimate to Hammett, a writer obsessed with specifics and verisimilitude. Some of the Continental Op’s stories are set in Chinatown. It got so I went out of my way to seek them out.
Humphrey Bogart and “the dingus.” (CC BY-SA 2.0)
This led me to reread Hammett’s The Maltese Falcon (which I’ve written about not just once but twice). There, in this single detective novel, I re-experienced in concentrate everything I’d experienced the prior weeks poring over the Continental Op stories. In The Maltese Falcon Sam Spade walks streets I walked every night, attends theaters down the block from my apartment, eats at restaurants still in operation. Sam Spade, living and breathing in San Francisco circa 2008. My front stoop was backdrop and stage for this classic of American literature.
It’s not merely the rush of casual literary association—similar to the rush of meeting a celebrity—that overwhelmed me. Details of the novel easily overlooked snapped into clear focus. That gunman Thursby is shacked up at Geary & Leavenworth suggests he’s residing on the hairy edge of the Tenderloin, an area rife with flophouses, while the supposedly-delicate Brigid O’Shaughnessy rooms on posh California Street. Sam Spade rides streetcars up and down Geary Street, a notion that defies imagination, as Geary in downtown San Francisco is narrower than the suburban lane I grew up riding my bike on. (The Geary streetcars were known as “Iron Monsters” and phased out in 1956 to make way for America’s love affair with automobiles.)
I’d been forced to move to Geary Street a few years earlier due to a bad break-up and the meager income I drew, living paycheck-to-paycheck tending bar. I wasn’t happy to reside a stone’s throw from the Tenderloin, infamous as San Francisco’s seediest neighborhood. It’s not—there’s a dignity in the TL easily overlooked—and Hammett’s work gave me a second sight, another way of reading my surroundings, and with it came another way to see my own circumstances. I say without qualification, Dashiell Hammett’s writings carried me through one of my lowest periods of my life.
Some time after my recovery—personal and monetary fortunes on the rise—I sat at the bar of John’s Grill in Union Square nursing a drink and waiting for my dinner to arrive. (“Jack LaLanne’s Favorite Salad”—a cold seafood salad with avocado slices, pure protein and fat.) On the back of the menu I found a newspaper article the restaurant had reprinted, “Stalking Sam Spade” written by one Fritz Leiber.
And I distinctly recall thinking, “That’s funny…there was a science fiction writer with that name.”
Light reading while waiting for your steak medium-rare at John’s Grill.
After Leiber snapped out of the grief over his wife’s death and started drying up, he too rediscovered the city he lived in by reading it through Hammett’s lens. Geary Street, he wrote, is the “spine” of The Maltese Falcon, and he set out to locate its landmarks much as I’d attempted myself. Leiber was more organized about the project than I ever was, and “Stalking Sam Spade” does a much better job detailing his discoveries. Learning about San Francisco’s past through a detective novel led him to search for the history of the apartment house he lived in, culminating in his building becoming the nexus of Our Lady of Darkness.
Perhaps the allure of “rediscovering” a city through literature is not unique to San Francisco, but it’s certainly an active and avid pastime here. While some people move to San Francisco solely concerned about which address is currently beau chic or which nightspots are ripe for seeing-and-being-seen, I’ve encountered just as many who’ve found themselves ensnared in this game, the game I played those sleepless nights. It’s much as the Baker Street Irregulars “play the game” retracing Sherlock Holmes’ footprints as though he’d lived and breathed. With each step of the game comes the chill of revelation, the buzzing realization you’re walking the streets Hammett, Kerouac, Frank Norris, and others once trod daily. Each San Francisco writer is inspired in very different ways by the same city—a city that reinvents itself every generation, granting each artist who lands here a bed of fresh soil to sow and till. Some waste it, some fail to tend their seedlings. Others grow oak trees still standing today.
As Herron pointed out on our tour, Leiber got one fact wrong in “Stalking Sam Spade”: Spade’s apartment was most likely at Post & Hyde (not Geary & Hyde), the same location as Hammett’s apartment when he lived in San Francisco. A landmark plaque is on that building today, just as there is one at Burritt Alley—the location of the first murder in The Maltese Falcon—a plaque that did not exist when Leiber wrote his article.
Photo by Parker Higgins (CC0)
Another plaque that did not exist at that time is today placed on the Hotel Union at 811 Geary Street. It’s dedicated to Fritz Leiber and the book he wrote while drying up there, Our Lady of Darkness, a book inspired by his quest to re-walk the chapters of Hammett’s San Francisco and see the world anew.
Learn more about Don Herron’s tours and books at donherron.com