Externalizing inspiration

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Last time I wrote about keeping a writing notebook. Let’s say you started one, or have been keeping a notebook for some time. What do you do with it? Once you’ve filled a notebook with all these ideas, how do you transfer that inspiration to a short story or novel?

From an essay I wrote for North American Review regarding a short story of mine, I discussed how I used a writing notebook:

On occasion I revisit my writing notebooks for inspiration…Many of my stories evolve from my own (sometimes misplaced) attempts to wire two or three bits of disparate inspiration together and see if sparks fly.

The inspiration for the story they published (“The Obituarist”) came from three lines scribbled into my notebook years ago:

“The Obituarist – Dying, old age, writes obits for living ppl. Also writes fiction—short stories?—and has come to realize that man is reliant on conflict, tension, etc. because all our stories rely on them, and they are not stories otherwise. Speaking to a young person writing his obit. (Or he writes book reviews.)”

That was it. I had a title alright, and some idea of a character and his situation, but nothing further. As I explained for NAR, about a year after writing this in my notebook I began working on the story itself, which is now collected in A Concordance of One’s Life.

This is the true value of a free-form writing notebook. For some people, a writing notebook is to prevent forgetting something. For others, a notebook is a journal, a way to talk to one’s self, a method of getting down pent-up emotions, ideas, or even a fleeting notion that may or may not be useful later.

I keep a writing notebook to externalize my thoughts. Externalizing inspiration, no matter how crazy or random the inspiration may seem, is itself an act of creation. Writing an idea in a notebook is as important as sitting down before the computer and formally typing the story. Those erratic sentences I scribbled about the obituarist were not subsidiary or tangential to writing the story. Those words were the genesis. The story started with me scratching those erratic lines into my notebook, not a year later when I typed the opening sentence in my word processor.

By committing some scattered notions to the page, I’m getting them out of my skull—where they’re fluid, malleable, and insubstantial—and forcing them into the physical world, where they take shape and harden into form. It’s important to judge my ideas objectively in the bald daylight to determine if they’re worth expanding upon.

Plenty of my inspirations go no further than the notebook. That’s not a bad thing. Most do not age well. When I return to my notebook, I often blanch upon reading these old inspirations. I will hurry to turn the page—a sure indication I made the best decision not to pursue them.

Wiring sources of inspiration together

A Concordance of One's Life by Jim Nelson

In my NAR essay, I wrote that “The Obituarist” grew from a single idea. More often I find success in combining ideas, “to wire two or three bits of disparate inspiration together and see if sparks fly.”

I hold a pet theory that true inspiration is rarely, if ever, a single atomic idea. Inspiration is more often multiple ideas coalescing into one. These balls of inspiration accrete mass over time until a tipping point is reached, and the creator feels the urgent need to get the accumulation down on the page in the form of a story. (Or on the canvas, or modeled in clay, and so on.)

For an example of wiring disparate bits of inspiration together, I point to another story in the collection, “A Concordance of One’s Life.” The elements from my notebook contributing to the story include:

  1. Man writes a concordance of his own memoirs (but why?)
  2. Adult feels cheated about something that happened when he was young
  3. Small town becomes a literary tourist attraction (a la Hemingway’s house in Key West)
  4. A man with a name no one can pronounce

When I began writing “Concordance”, the early drafts only involved points 1 and 2. I thought pairing them answered that first question (“but why?”). I was wrong; the early drafts of the story went nowhere. I’d noted the second two bits of inspiration in my notebook before starting the first draft but failed to make a connection. I thought they were for a separate story, if I used them at all.

In a later draft, I added the third inspiration and sparks began to fire. The quiet mountain town as a tourist attraction added a quirky backdrop to my drafts, odd scenes of faceless people going from location to location with their well-worn concordances in hand. Still, the story was shiftless and moody and failed to progress.

The final bit of inspiration came from waking one Saturday morning and, hazy-headed, realizing the cheated man was not the concordance’s author. Rather, the narrator was a friend or an acquaintance who went unmentioned in the concordance (even though everyone else in town is described within it).

I’d given up on the story several times over a span of nearly two years. Patience and focus on the story’s needs led to plenty of sparks that Saturday morning. The draft I wrote became more-or-less what was published by Watchword later that year.

(Somewhere in this is a moral about not giving up on stories, but I must confess it’s sometimes good to cut anchor and move on. Some stories simply cannot be salvaged.)

The fourth point on inspiration—”man with a name no one can pronounce”—found its way into the story during the Saturday morning writing session. It was a last-minute addition. I’d been thinking about the man with the unpronounceable name as the basis for another story, but it had no feet. At the computer Saturday morning, I included it as a gag, a side bit of detail. As the story came to fruition, I realized it was one of the most salient aspects of “A Concordance of One’s Life.”

Making the most of your writing notebook

Pablo Picasso – Tête d’Homme (1969) (CC BY 2.0)

You keep a writing notebook, right?

Years ago I attended an exhibition of Picasso’s sketch pads and notebooks. People thronged the museum fascinated with the charcoal and pencil scratchings of a 20th century oil painting master. Most of the sketches were loose, ad hoc, even sloppy. None of Picasso’s originals were on display, only his sketches.

What drives my fascination with the exhibit are not the sketches themselves. As artifacts, yes, they were captivating. (Imagine page upon page of the best doodles you ever saw.) What was more fascinating was their role as the connective tissue between Picasso’s imagination and the masterpieces he produced over a lifetime.

We have no analogue in the world of fiction. Perhaps Hemingway’s or Henry James’ notebooks are studied by literature students, but I can’t imagine the notebooks of even the most famous writers drawing the attention of Picasso’s (although some of those writing notebooks are not forgotten).

Don’t keep a writing notebook for posterity. Don’t expect anyone but yourself to read it. But if you have any interest in creative writing, I recommend keeping a notebook. If it was good enough for Picasso—and Hemingway, and Henry James—it’s good enough for you.

Not an organizer

Let’s get this out of the way: A writing notebook is not an organizer. Keep your to-do lists somewhere else.

I actually have two notebooks, one for inspiration and ideas, the second to organize the nuts-and-bolts of my writing: Reminders to produce treatments, send query letters, and so forth. For this more business-like organizer, I follow a simplified version of the Bullet Journal approach, which has served me well for years now.

You’ll be tempted to keep your organizer and writing notebook in the same physical book. I caution against it. An organizer is exactly that, a place of constraint, rigidity, and order. (In other words, it’s to get things done.) A writing notebook needs to be a free-form place. It’s for random ideas, bits of dialogue, strange notions, bits of fleeting language disconnected from anything rational. A writing notebook can even hold drawings, things like maps or bizarre flora & fauna.

I separate my organizer from my writing notebook for a reason. If I combine them, they’ll blend, and I’ll find myself attempting to organize my creative notions. And, likewise, the free-flowing pages will make it more difficult to find the organized lists.

I’ve inhabited a number of different writing notebooks over the years. I once went through a series of the ever-trendy Moleskines, pocket-sized and hardbound with their handy elastic band to keep the book shut. Most memorable is their twee “As a reward: $______” on the inside cover, allowing the owner a chance to estimate the dollar value of their own musings.

There exists numerous Moleskine knock-offs that are fine for the job. I’ve gone through several brands and can’t recommend any one. To mix things up, I’ve tried other notebook form factors as well. I once experimented with a high school composition notebook, thinking the different size might yield unexpected fruit. (It did, but not in the way I was expecting—which was the entire point.)

Don’t get locked into one writing notebook manufacturer or model. Different paper weight, rule widths, dimensions, and bindings will subtly produce variation in the words you pour across the pages. The same goes for ink and pen types. The only variants I’ve not explored are graph paper (which I fear will introduce too much inflexibility) and unlined paper, which sounds like pure chaos for this writer, a man who barely read his own cursive.

As far as organization, I go minimal with my writing notebook. If I have a story or novel in mind, I’ll write my working title at the top of a fresh page, add the date for my own reference, and start writing. (I usually have at least one title in mind when I reach for my notebook, even if doesn’t survive to the first draft.)

If the idea is a random thought not associated with a story, I’ll give it its own page with the most simplest or basic of titles at the top of the page, only to separate it out from the other work I’m developing.

Even if my idea is merely one or two sentences, I’ll usually give it it’s own page. Don’t fear mostly-empty pages. There’s no reason to be aggressively economical with page use. That’s about as far as I go with organization.

I also don’t worry about being orderly with my entries. For example, I have a novella side-project at the moment. When I longhand narration into my notebook I don’t concern myself with entering the new prose in chapter order. I also don’t worry if what I’m writing follows anything else I’ve written in the preceding pages, or even if I will use it at all in the final work. If I’m inspired to write, I write.

Giving myself the freedom to write whatever I want whenever I want to is important. Artificial barriers such as “I can’t write this until I’ve finished that” merely give me a reason not to write at all, the biggest threat for any writer.

I try to ensure I have my notebook on me whenever I’ll be in a place when I can allow my thoughts to wander and explore. No, I don’t carry it with me at all times. (I don’t even carry my smartphone with me at all times.) If it makes sense for you to keep it on you at all times, do it—but don’t forget to carry a pen as well. One without the other is all-but-worthless.

My writing notebook is also not merely for writing prose. For example, when working on a novel I might have a page or two dedicated entirely to listing the names of the book’s characters. This allows me to swiftly look up a name if it slips my mind while writing chapters. For Bridge Daughter, I had pages of medical terminology, real and fictional, as the novel employed quite a bit of it and I wanted to ensure consistency.

I don’t produce a table of contents or an index for my notebooks (such as how the Bullet Journal system advocates). When I’m entering prose in the computer, I trust myself to recall what I’ve written in my notebooks and dig it out on-demand. (This sometimes means having two notebooks handy when I’m typing, as my ideas for the book may span more than one notebook.)

Nothing is wasted

Returning to Picasso’s notebooks, another impressive aspect was their sheer volume. He produced tons of work he never intended to show or sell. His sketchbooks were for him, not us, and were a means to an end.

I’ve heard of and witnessed writers being stingy with their output. They view five pages of prose in their notebook never being published—or even making it into a working draft—as a “waste.”

Nothing is wasted. All writing is practice for the next round of writing. If you view every word in your writing notebook as precious and must be conserved the way crude oil or drinking water must be conserved, you’re doomed.

Like Picasso, view your writing notebook as a place to be sloppy and free, a place to expend language wantonly. Be verbose, be chatty. Don’t worry about passive voice or tense changes.

I save all my old writing notebooks (for nostalgia, I suppose), but I don’t obsessively mine them for ideas, thinking each little scrap of language or inspiration must be utilized. My notebooks brim with imaginative dead-ends. I’m fine with that. I’d rather my ideas rot in my notebook, off the vine as it were, rather than go to waste on the vine—lost as fleeting thoughts in my head.

Computer programming & writing fiction: Iterative processes

Repetition (elPadawan, CC BY-SA 2.0)

Repetition (elPadawan, CC BY-SA 2.0)

Previously I’ve noted the similarities between computer programming and writing fiction, saying both attracted their own practitioners. I then explained why I view computer programming, as well as computer programs, as forms of art.

How else is writing fiction like computer programming? Practicing the two, one common aspect I’ve gleaned is their repetitive natures. Both are iterative processes.

I cannot in good faith declare any fiction I’ve written “done” until I’ve read the final draft from start to finish eight or more times. (Usually the number is higher.) With each read, sentences are moved or removed, paragraphs rearranged, punctuation revised, word choices are evaluated, and so on. Shaping prose is one of the most important skills a writer can cultivate. (Journalists do this in their sleep. Minutes after the final out, San Francisco Chronicle baseball writer Susan Slusser files a game summary that is polished, informative, and to the point.)

In fiction, editing is usually described as fine-tuning a manuscript, but more often it’s about being bold—knowing when to strike a paragraph, a page, or even a chapter, all in the service of a better story.

As any computer programmer can tell you, this is a familiar process. Programmers probably spend more time at the keyboard revising existing code than writing new code. Small program edits—similar to line edits or word choice—are common enough, but when more major surgery is performed, programmers will often use a special word: refactoring. Refactoring is restructuring existing code without changing its external behavior. (It’s usually done to make the code easier to read and maintain, not to add a new feature or fix a bug.)

That’s the crux: Without changing existing behavior. It’s funny, in writing fiction, if you make a lot of bold changes, it’s considered a success if the story seems “new” or “better” to a reader. In writing code, success is if you make a bold refactoring and the program operates exactly as it worked before.

The Ouroboros

I enjoy reading how other authors developed their fiction. Authors selected for Best American Short Stories (and other volumes in the Best American series) are given the opportunity to write a capsule for the books’ back matter. They often discuss inspiration for the story, and how external factors shaped its outcome. Writers’ correspondence is another goldmine for learning creative processes. (In particular I recommend Raymond Chandler’s Selected Letters, which is a master class in writing, style, and technique.)

Often when an author discusses how they developed a story, I’ve noted they can’t pin down the exact moment of inspiration. There might be some flash where the creative process launches, but so many times writers confess how stories come from a nagging itch to write on a subject or develop some character trait. Long-forgotten inspiration will come roaring back to life for some reason. Writers some times talk about stories as though they “demanded” to be written.

Programmers have similar stories, although the inspiration may not be as abstract as, say, a line of dialogue or a character detail. Usually it’s a need driving the creation of new software, needs like “I wish there was a web site for me to connect to all my friends” (social networking) or “I wish I had a typewriter where it was easy to correct mistakes, and it would even check my spelling for me” (word processor).

Many times I’ve read of authors returning to old work and fighting (or succumbing to) the urge to edit it. The edits may only be a comma here, a semicolon there. They may be larger edits , striking paragraphs or scenes in the pursuit of a tighter tale. Programmers deal with this urge too, always looking to tighten up code and make it more efficient or elegant.

I’ve quoted this elsewhere, but it’s worth repeating:

…software development is an iterative and incremental process. Each stage of the process is revisited repeatedly during the development, and each visit refines the end product of that stage. In general, the process has no beginning and no end. [Italics mine.]

That was written by Bjarne Stroustrup, the inventor of the C++ programming language. Everything in this quote pertains to writing fiction as much as it pertains to writing code.

When I edit stories, I visit and revisit the story as part of the editing process, to smooth and refine the language, to ensure the story flows smoothly. Programming has a similar process, a continual revisiting and revision of the code to remove flab and tighten up its execution.

That’s what Stroustrup meant when he said the process has no beginning and no end. Stories and computer programs are never finished. They can always be made a bit better.

Sometimes alteration worsens the final product. When coding, I often talk serious changes as “surgery.” While it might be necessary, it’s possible to hurt the program while improving it. Touching code in one place can break code in another place. This is why sometimes you’ll download an update to an app and it seems slower or simply broken, even though the developer swears they’ve made improvements.

Likewise, fussing over a novel or a story can hurt it too. In the original editions of The Martian Chronicles, the chapters were dated like a diary, starting from 1999 and ending in 2026. Today, revised editions use dates from 2030 to 2057. A small change, undoubtedly made to preserve the story being told “in the future,” but it stole away some of the book’s charm. In my youth, 1999 was a magical date, a momentous odometer signaling a shift to the bold 21st century. 2030 is just another number.

A common adage among software developers is “Don’t fix what’s not broken.” The same can be said for fiction.

Distillation

Paul Joseph. (CC BY 2.0)

Paul Joseph. (CC BY 2.0)

Programmer Ben Sandovsky observes:

Treat yourself [the programmer] as a writer and approach each commit as a chapter in a book. Writers don’t publish first drafts. Michael Crichton said, “Great books aren’t written– they’re rewritten.”

Sandovsky is exhorting computer programmers not to make hasty changes to a computer program, but to edit and revise those changes before officially adding them to the program.

Late in the editing process, I’ll often read my stories aloud to make sure they flow well. I’ve never read my code aloud—computer languages aren’t like human languages, for the most part—but I’ve certainly eyeballed my code closely, going over it line-by-line, before committing it.

I often use the word distill for both pursuits—to purify, condense, and strengthen through repetitive processes. Writers and coders don’t simply edit their work, they distill it down to its essence.

Lazy writing makes for boring reading. Lazy programming makes for buggy software. In general the process has no beginning and no end. The art is knowing when to let go and release your hard work to the world.

Writing better fiction with Syd Field’s three-act screenplay structure: Now write it again

Syd Field

Syd Field

(See my “Continuing Series” page for a listing of all posts about using Syd Field’s paradigm to write fiction.)

Previously I discussed the fiction writer’s treatment (and how it’s different than a film treatment) as part of this series on how to use Syd Field’s three-act screenplay structure for writing stories and novels.

To recap, a fiction writer’s treatment is a way to prepare yourself for producing a rough outline. The treatment asks direct questions about your story and force you to start thinking about its skeletal structure. The eight questions of the treatment are:

  • Protagonist: Who is the main character of this story?
  • Setup: What is the minimum of backstory, history, setting, or exposition that must be presented before the main story begins?
  • Inciting Incident: What event disrupts the rhythms and rituals of the main character’s daily life?
  • Plot Point #1: What reverses the main character’s daily life such that there is no easy return to normalcy?
  • Conflict: What is the primary or core conflict the main character now faces?
  • Assessment: What does the main character do to immediately resolve Plot point #1?
  • Midpoint: What revelation or reversal of fortune occurs that permanently shifts the story trajectory?
  • Plot Point #2: What dramatic or defining reversal occurs that leads toward a confrontation with the core conflict?

Although it looks like a lot of work, as I mentioned before, you should only be answering each question with one to two sentences. Remember, the treatment is for you and no one else—it’s to get creative juice out of your head, where your story is ethereal and plastic, and put it on the page, where it hardens and takes shape.

Writing down answers to these questions commits you to something. It puts a stake in the ground rather than allow your loosely-connected story ideas to jounce about in your skull. The treatment isn’t a hard contract, but it does dare you to commit to something regarding your story.

I assume some people reading this will already be skeptical about this process. I assume some will resist any process at all, in fact. But if you’ve come this far with me, I’m asking you come a little farther and see what happens to your creativity when you expend a little effort organizing it.

As I said, answering the above eight questions—on paper—is a kind of commitment on your part. Let me assure you: You’re not committing to anything. You’re free to write whatever story you want, or even not to write this story at all. For a little effort you can get an idea of just how much you have in the bank—and how much more you need to develop to finish your story.

A treatment is not saying “This is what the story is about.” Rather, it asks, “What if the story was about this?”

Also know that writing a treatment isn’t the end goal of this process. When you’ve finished answering the above eight questions, you’re not really finished. There’s two more steps to writing a fiction writer’s treatment.

First, walk away

That’s right, walk away from the treatment (and your entire story) for a while. Take an hour, a day, even a week. Keep your treatment with you or handy so you can review it during this duration.

If you feel the urge to write a chapter or a paragraph of your story, go ahead, but resist the temptation to jump in and write with abandon. It’s important to let your creative juices stew.

If you can get your head away from your nascent story for a period of time, you might discover later you’re surprised by what you wrote. That’s a good sign. You also might find yourself bored by what you wrote. What seemed exciting or fresh when answering these questions may become boring or predictable later. That’s important too.

You might discover that, out of the blue, new ideas arrive in this interim to supplement or replace your old direction. The plane crash on the nightly news might turn into an auto pile-up happening before your protagonist’s eyes. The widow who arrives in town with shocking revelations might become a widower with a long-lost will. And so on.

Be open to fresh inspiration and new ideas. Don’t dismiss new directions that don’t neatly fit into your initial notions of what the story is about. Receive them warmly—they may lead you in surprising directions.

Second, write another treatment

That’s right, after a brief period of time, sit down and write another treatment. Don’t look at the old one. Don’t revise the old one either. Write a fresh treatment, answering all the questions I listed above.

If you find yourself answering questions more-or-less the same as before, that’s fine. That likely indicates you’re happy with the answer and should continue pressing forward. (It may indicate you’ve run out of ideas on the topic—be sensitive to that as well, it may portend trouble ahead.)

As before, you’re not committing to this second treatment, but by externalizing your ideas, you’re putting a stake in the ground.

Rinse & repeat

There’s a third, perhaps obvious, step: Do this all again. Yes, wait a bit of time to ponder and consider—and then write another treatment.

Once you’ve done a few treatments, they shouldn’t take more than fifteen or twenty minutes to produce. (Be thoughtful. Don’t rush through it.) That strikes me as a pretty good bargain considering the novel I write might take years to complete.

Next: A case study in writing treatments

Computer programming & writing fiction: Is coding art?

Girl with an 8-bit EarringIn my last post comparing writing programming and writing fiction, I concluded both were similar because of their relationship with their practitioners. “Art is a kind of recruiting poster for itself,” I wrote. “An art attracts its own artists.”

Wait—is computer programming art? It’s accepted to call fiction art, but can computer programming really be considered

the conscious use of the imagination in the production of objects intended to be contemplated or appreciated as beautiful, as in the arrangement of forms, sounds, or words. (The Free Dictionary)

Think of what programming a computer really boils down to: Ordering and organizing a series of mathematical instructions followed precisely by the machine. The computer is allowed no imagination in its interpretation of those instructions (if it possessed an imagination, which it doesn’t, at least not today). If there’s an art in computer programming, it stands in the purview of the programmer, not the machine. That’s how it should be. The art of painting is not in the tubes or cans of paint, but in the painter.

But is the arrangement of those computer instructions somehow “beautiful”?

It’s important to discern a difference between a computer program being art and the act of programming as an artistic form. Let’s start with the latter.

I believe programming is an art form, at least by modern notions of the term. Writing fiction and writing code requires continuous subjective decision-making during the entire process (a “conscious use of the imagination”). A personal fervor is vital for quality results. When a writer lacks that fervor, it shows in the end result, both for fiction and computer programs.

Programming is not a rote process of memorization and recall. There is no “correct” way to write a computer program but, like writing a novel or a short story, there are many wrong ways.

Bill Atkinson, creator of the original MacPaint, painted in MacPaint. (Daniel Rehn, CC BY 2.0)

Bill Atkinson, creator of the original MacPaint, painted in MacPaint. (Daniel Rehn, CC BY 2.0)

Coding requires taste, aesthetics, and an eye for detail. Programmers develop deeply personal philosophies. Some coders prefer verbosity (like Henry James in his later years) while others prefer economy (like Hemingway or Cain’s early work).

There’s a scene in August Wilson’s Fences that is one of the most distilled scenes I’ve ever read: The father and son debate buying a TV to watch the World Series. On the surface a mundane domestic moment, the scene is actually Fences in-miniature. The beauty of this scene mirrors brilliant software design, where each piece of the program is intimately connected to the entire application.

Years ago, I could always tell when I was working with a programmer who started coding on the Macintosh versus a programmer weaned on Microsoft Windows—the two companies have distinct programming styles and philosophies. Programmers who learned to code on those operating systems carried those styles and philosophies with them to other platforms and projects.

A computer program can be functional, operating, and seemingly free of bugs, and a programmer may still read the code and say it doesn’t “look” right. (The trendy term for this is “code smell.”) What’s more, two programmers may say a program doesn’t “look” right for entirely different reasons. This reminds me a great deal of the world of poetry, where poets may agree a poem is poorly executed and then squabble over the reasons why. (There are similar disagreements in the world of fiction, but I find them to be less…doctrinaire.)

Writing and programming both involve elements of discovery and improvisation. Even though I’m writing a series of blog posts advocating outlining stories before writing them, I don’t believe an outline can—or should—contain every detail present in the final story. An outline should not be so rigid as to prohibit discovery during the writing process.

For a long time, there was a big push to eliminate discovery and improvisation in the world of software development, as “discovery” and “improvisation” seem undesirable in a field of proper engineering. (In the 1960s, IBM famously discovered that the number of bugs a programmer produced was proportional to the amount of code he or she wrote. Their solution: limit the lines of code a programmer could write per day, a logic straight from the pages of Catch-22.) Newer software philosophies, notably Extreme Programming and Agile development practices, have flipped that thinking and embraced discovery and improvisation as healthy and necessary.

Suspicion of programming as an art form probably springs from a general lack of understanding of how programs are written. Programmers share an arcane terminology among themselves. They build and manipulate mysterious machines that have come to play a powerful, sometimes menacing, role in our lives.

<cite>Ex Machina</cite>, a 2015 film about a computer programmer who falls in love with an artificially intelligent android.

Ex Machina, a 2015 film about a computer programmer who falls in love with an artificially intelligent android.

That suspicion probably also arises from stereotypes. Programmers don’t look like artists. In popular culture, programmers are portrayed as geeks more comfortable around machines than humans. Sometimes coders in film or TV even fall in romantic love with their own programs. (Never mind that this trope originated in antiquity and regards an artist and not a bricklayer or farmer or soldier.)

Another reason people question programming as an art is that computer programs “do” things. There’s an academic suspicion of pure art having any sort of utility, probably due to fears of commodification and commercialization. We don’t think of Vermeer’s Girl with a Pearl Earring as “doing” anything other than hanging on a wall in some drafty museum, but it must be doing something to cause people to stand in line for hours to view it. It’s funny, this idea that pure art doesn’t “do” anything when it so plainly does. If art didn’t do anything, why would we care about it?

And this rolls back to the distinction I made earlier: Is computer software itself art? I’ll challenge the question with a question in return. We regard skyscrapers and bridges and automobiles and colanders as kinds of art. We laud architects, automotive designers, and commercial illustrators as artists. Why treat computer programs and their creators differently?

Next: Iterative processes

Colander, c. 1600 - 1650, Museum Boijmans Van Beuningen

Colander, c. 1600 – 1650, Museum Boijmans Van Beuningen

Computer programming & writing fiction: Art as a recruiting poster

IBM SelectricHow is computer programming like writing fiction? Is writing code anything like writing stories?

When I was young, perhaps seven or eight, I banged out my first short story on a second-hand IBM Selectric typewriter my mother brought home from her office. Powered on, the Selectric vibrated the whole desk and emanated a low mechanical hum, some unseen engine in the contraption idling. I still recall the smell of the ink in the typewriter ribbon and the satisfying, officious schock as the typeball jumped from its perch and tapped lettering onto the crisp onion paper I’d fed into the roller.

The story I wrote was a retelling of Richard Connell’s “The Most Dangerous Game” transplanted to a science-fiction setting. (In fact, I think I creatively titled it “The Most Dangerous Game in Space”.) My determination to spend hours coping with that unforgiving contraption went beyond an affinity for the classic short story. As an avid young reader, I’d come to wonder if I could pen my own fiction. My aspirations weren’t so bold as to imagine being published, only to see if I could write my own, but later that dream crept in too.

The Most Dangerous GameAround the same time (this would’ve been 1979), I cajoled my parents into buying a home computer. Silicon Valley was marketing home computers as personal productivity assistants, devices to balance one’s checkbook, manage a home mortgage, track stocks, and so on. Home computers were also being pitched as tools to give students an edge in school. I couldn’t care less about schoolwork—and I’ll be damned if that computer ever balanced my parents’ checkbook—but with a home computer I could play video games, my only real motive for wanting one.

Innumerable hours playing videos games led me to try to write my own. It was a natural progression, just as reading I, Robot set me to thinking of my own robot stories.

I never did write a video game, at least not one that anyone would want to play, but software development did become my career path, one I’m still following over 35 years later.

Likewise, although I didn’t finish that short story, writing fiction remains an important passion in my life, even more important than programming.

Walking these paths, I’m sometimes asked if writing software and writing stories are the same. Or, at least, if they bear any similarities. And my answer is, yes, there are commonalities between the two.

I’ll explore more parallels in the future, but already I’ve alluded to one thing they have in common. I’ve never met a good writer who wasn’t first an avid reader, and I’ve never met a good programmer who wasn’t first an avid computer hobbyist.

Art is a kind of recruiting poster for itself. An art attracts its own artists.

Next: Is coding art?

Sherlock by train

Sherlock Holmes & Dr. Watson by Sidney Paget (1860-1908) (Strand Magazine)(Update: The events related in this blog post led to me writing A Man Named Baskerville, now available in Kindle and paperback.)

Last summer I had the great fortune to spend ten weeks in Japan. I traveled by train up and down the islands, from the agriculturally diverse Hokkaido to the richly historical city of Nagasaki at the southern tip of Kyushu. Japan is a fugue of culture, architecture, and landscape. The country never repeats itself, but is stitched together by interlocking themes.

On one leg of the trip I made the key mistake of failing to pack a second book, thinking B. Traven‘s The Death Ship was a hefty enough read until my return to Tokyo. Well, I ripped through The Death Ship in no time (a great novel, by the way) and found myself facing a long stretch of time on Japan’s shinkansen (bullet train) without a thing to read. Even if I understood Japanese, Japan’s trains are not like other systems where you might chance on a discarded newspaper or a light magazine in the seat-back pocket. The Japanese do not leave their detritus behind when they detrain. They even pick up their trash when they exit a baseball game.

Desperate, I searched my smartphone and discovered on my Kindle app The Adventures of Sherlock Holmes (1892), the first published collection of Holmes’ adventures. Most of the collection’s story titles are as well-known as books of the Bible: “The Adventure of the Red-headed League”, “A Scandal in Bohemia”, “The Adventure of the Speckled Band”, and more. The stories have fallen into the public domain, hence the collection is often the free sample book Amazon supplies when you buy a Kindle or install their app.

Before my trip to Japan, I was never a fan of Sherlock Holmes. I found the Victorian airs and British pleasantries stuffy compared to Holmes’ American counterparts. When I first read “The Adventure of the Dancing Men” at age ten or eleven, I was going through a boyhood codes-and-ciphers phase. By all rights I should have loved the story. Instead I felt a bit let down by its lack of focus on actual cryptanalysis. As I learned on that train ride, Doyle’s stories are often more concerned with a viscount’s ancestry or Tsarist intrigue or preserving the good name of the British Empire than the dead body lying at Holmes’ and Watson’s feet.

All this is to explain that although I’ve read mystery fiction my entire life, from Encyclopedia Brown at the age of seven to the adult pleasures of Chandler’s The Long Goodbye (which I reread every few years), on that bullet train ride I was not terribly conversant with the Sherlock Holmes corpus. I’d read The Hound of the Baskervilles a few years before at an acquaintance’s suggestion when I mentioned I’d enjoyed the neo-Gothic Rebecca. Other than some Sherlock Holmes movie spoofs and casual viewing of Jeremy Brett’s BBC series, my exposure to the detective was largely through cultural references and the turns of phrase that have entered our common language, much like someone ignorant in Shakespeare will recognize bits of Hamlet.

Something wonderful happened on that train ride from Tokyo to Kyoto. As these stories of detection and deduction spooled out before me, I realized much of Doyle’s contemporary British audience would have been reading these stories on trains as well. Since he was writing for Strand magazine, Doyle’s audience would’ve picked up a copy at a newsstand before boarding, the Victorian version of buying a thriller at an airport bookstore before a long plane ride.

The cadences and rhythms of Doyle’s stories almost appear crafted for train reading. The percussion of the shinkansen tracks below and the low whistle of the passing wind was the perfect white noise to accompany a Holmes mystery. More than once I started a story as our train left the station, and by the time Holmes was announcing his solution, we were slowing for our next stop. Obviously Doyle wasn’t timing his stories for bullet trains, but it felt he crafted them with a sense of being read in a single sitting between destinations, whether traveling by steam or horse or electromagnets.

How often does Holmes send Watson scurrying to locate a train schedule to confirm some paramount clue or destroy an alibi? How often does Holmes engage in mysterious research in London before setting off by train first thing in the morning, only revealing the details of his research to Watson on the ride north?

Holmes and Watson call for cabs, hire carriages and watercraft, borrow steeds, follow bicycle tracks, and so on. Freedom of mobility is vital to a Sherlock Holmes story. It’s the core question in “The Adventure of the Solitary Cyclist” and “The Adventure of the Copper Beeches”. A horse-and-carriage ride is the central puzzle in “The Adventure of the Engineer’s Thumb”. The climax of A Study in Scarlet involves, of all things, hailing a cab off Baker Street.

All fiction writers are writing to a perceived readership, whether they acknowledge it or not. This is distinct from a “target audience,” which commercial writers are all too familiar with. (A staff writer for Wired magazine will consciously know her target audience, which is distinct from the target audience for a sportswriter in a Midwestern farming community.) My notion of a “perceived readership” is more personal than a target audience, a writer’s internalization of their desired audience rather than a market demographic.

Some writers write with magazine editors and agents and publishers in mind—people they hope will publish the story they’re crafting. Some writers think of authors they admire or authors they desire to emulate. Some writers are thinking of friends and family whom they hope to impress, or at least earn their respect. Some writers are thinking of the public at large (whatever that abstract concept means) hoping to earn a wide audience.

Unlike “target audience,” it doesn’t mean the writer is actually writing for this perceived reader. The writer doesn’t actually believe only their friends will read their book, or that some big-name writer will pick it up, especially since that big-name writer may be dead. But just as painting a house requires a house to apply the emulsion, a perceived readership in the back of a writer’s mind gives the writer a kind of fuzzy target to aim for without committing to it.

By the time I returned from Japan, I’d devoured three Sherlock Holmes collections. For all the faults and stuffiness, Doyle is a generous writer, one who engaged with his readership and even challenged them a bit, but never denying them their desires. I suspect Doyle (like Dickens) read correspondence from his readers and was sensitive to their criticisms and praise. I don’t think it’s an accident Doyle modeled his first-person narrator as a physician, Doyle’s own intended profession, or that Watson wrote of Holmes’ exploits under the conceit of penning newspaper articles. Not only did it fill the public with the sensation Holmes was alive—many believed so at the time—but Watson’s audience also gave Doyle the house for which to apply the paint.

Doyle’s perceived readership began to coalesce with his target audience, like blurry double-vision sharpening into a single distinct form. I’m not arguing this is desirable or advantageous, but I do think it happened and that Doyle’s writing was the better for it. I also believe this is part of the reason for Sherlock Holmes’ character persisting as a vivid creative construct well into the 21st century. After all, Holmes’ as an individual is not some empty vessel for each generation of readers to pour their own ideals into. His persistence comes from being odd, unique, idiosyncratic, and ripe for reinterpretation.

This connection between author and perceived readership is a direct rebuttal to the 20th century myth of the “walled-off” author, the lone genius in a room with a typewriter penning works of high art unsullied by mammon or mass culture. While Nabokov, Faulkner, and Woolf may not have been writing for money and celebrity—although I think people are too quick to assume such things—I certainly believe all three were writing for a perceived readership, some idealized notion of the reader they wished to attract.

With the rise of ride-sharing like Uber and Lyft, and with the inevitable arrival of driverless cars in the future, we may experience a fresh resurgence of people with additional time on their hands to read. Who knows? Much as digital music led to the renewal of singles, there may soon be a burgeoning market for short stories and story collections, mysteries and otherwise, as people seek a brief form of entertainment while traveling.

What kind of story matches the cadences and rhythms of a self-driving car? And can America today produce writers as sensitive and generous as Doyle?