Soundtrack for “According to Cain” now on Spotify

Cover image for "According to Cain" by Jim Nelson

My interactive fiction According to Cain includes a soundtrack, twelve songs tailored to play at key times as the game’s story unfolds. Unfortunately, the only way to hear that music is to play it using an appropriate interpreter (in this case, QTads).

I’ve been putting it off for a year now, but have now made the score available outside of game play. The According to Cain soundtrack on Spotify now allows you to hear all the music incorporated in the original interactive fiction. I’ve constructed the playlist to correspond roughly with the progression of the story line.

The soundtrack comprises music from two brilliant artists: Serge Quadrado, whose Arabia-inspired pieces provide much authenticity in terms of instrumentation and fidelity to sources, and Kevin MacLeod, the “Internet’s composer” who has given us a tremendous amount of Creative Commons music usable by just about anyone who needs it.

Enjoy!

According to Cain in the 2022 XYZZY Awards

Cover image for "According to Cain" by Jim Nelson

Yesterday, the 2022 XYZZY final awards were announced.

If you don’t know, the XYZZY Awards are given yearly for interactive fiction. They’re sometimes called the Academy Awards for interactive fiction.

I was blown away to learn that According to Cain won Best Game and Best Implementation for 2022. Cain was also nominated for Best Writing, Best Story, and Best Puzzles.

This caps off a big year for Cain, which placed sixth in the Interactive Fiction Competition, won Outstanding Game of the Year (Player’s Choice) and Outstanding Game Over Two Hours in the IFDB Awards, and was selected for the 2023 Interactive Fiction Top 50.

I’m floored. In 1999, when I first became aware of the interactive fiction community, I wondered if I could write a title that could win the IF Comp or the XYZZY Award.

To place sixth in the IF Comp was more than I could have asked for. (I was happy to make the top twenty.) To win Best Game for the XYZZY Award is, in some ways, a fulfillment of a twenty-four year personal goal.

2022 XYZZY Awards now open for nomination

A computer monitor and keyboard underwater.

The 2022 XYZZY Awards for interactive fiction is now accepting nominations.

The XYZZY Awards is one of the oldest video game award on the books. It first started in 1997 and has been held yearly since. It’s often called the Oscars for interactive fiction. If you’ve played even one interactive fiction game first released in 2022, you can nominate a title and vote on the final outcome.

As mentioned, if you played even one outstanding interactive fiction in 2022—parser, choice-based, any story-based game at all, really—you can vote. I encourage you to head over to the XYZZY Awards site and nominate your favorites for the next round of voting. The deadline is December 16th.

“According to Cain” makes the 2023 Interactive Fiction Top 50

Cover image for "According to Cain" by Jim Nelson

This morning I learned that my interactive fiction game According to Cain was selected for the 2023 Interactive Fiction Top 50. This is a poll run by Victor Gijsbers every four years since 2011, and generally attracts interactive fiction enthusiasts and authors (most of whom gather now at intfiction.org). The goal of the poll is to determine the fifty (or so) best interactive fiction games of all time. According to Cain placed 21st in the latest incarnation of the list, which is posted on The Rosebush, a new online journal dedicated to criticism of interactive fiction.

It’s been a good year for Cain—it placed 6th at the 2022 Interactive Fiction Competition (taking first for the Miss Congeniality contest, which is the best game chosen from the votes of all entrants), won Outstanding Game of the Year (Player’s Choice) and Outstanding Game Over Two Hours in the 2022 IFDB Awards, and now this.

Cain started as a short story I began drafting in 2010 (or so). It was the kind of short story that I could never quite figure out, just a collection of scenes with no beginning or straight-ahead story line. (About the only thing I knew was that, when you’re telling a story about Cain and Abel, a murder would have take place at some point.) There was even a time when I toyed with turning it into a novella. I abandoned and returned to the project several times over the course of ten years until, in the midst of the lockdowns, I wondered if I could make it an interactive fiction parser game.

And it worked out. As I said in the Fediverse, if you’re creating something and truly believe, stick with it, even if you have to walk away from it for a while. If you’re committed to the concept, you might be surprised where it takes you.

More information about Cain is available at its home page.

What’s going on in my world?

The Bridge Daughter Cycle

It’s been awhile. Although the web site has been mostly quiet, I’ve actually been juggling a few projects and staying busy.

First, I am working on a new novel, which I hope to have mostly finished before the end of the year. It’s a bit of curveball compared to my past work—an absurdist caper comedy shot through with gallows humor. I’ll share more details when the manuscript shapes up and the final book comes together.

Second, I’m developing another interactive fiction video game. I’ve filed my intention to submit it for the Interactive Fiction Competition this fall, although having it ready and debugged in time for the comp will be tight. This one will be a bit different than my prior title (According to Cain), in that this new game more like a detective story, where interviewing people and gathering clues is vital to finishing the game. Again, more details will be coming as development finalizes.

My presentation at NarraScope went well. I had a great time in Pittsburgh, meeting a variety of people in the interactive fiction space from academics to seasoned game developers. A casual and positive conference. If you’re interested in my presentation, a PDF of the slides are here. (I’m told a video of the presentation will be available later; I’ll post here when that happens.)

Finally, I have a few blog posts in the hopper. Keeping busy with the above means I’ve neglected the blog. I do plan on paying a little more attention to it in the coming months.

As always, if you’re looking around for your next read, please consider my latest (A Man Named Baskerville), my Bridge Daughter series if you’ve not picked it up yet, or any of my other books. If you’re not on my mailing list, sign up and you can download a preview of A Man Named Baskerville.

Stay tuned!

NarraScope 2023: According to Cain

I’m speaking at the upcoming NarraScope conference in Pittsburgh. My talk is titled “According to Cain: From Concept to Completion.” I’ll discuss writing my latest interactive fiction, from its meager origins as a rough idea for a short story, to its final form as a video game about an alchemist determined to solve one of the oldest literary mysteries.

According to Cain placed sixth in the 2022 Interactive Fiction Competition, and won Outstanding Game of the Year (Player’s Choice) and Outstanding Game Over Two Hours in the 2022 IFDB Awards.

NarraScope 2023 offers a wide variety of talks and seminars on all manner of interactive storytelling. It runs from June 9th to June 12th. Check out its schedule for more information (table version). You can register to attend in person or attend virtually by streaming video. All talks will be recorded and available online after the conclusion of the conference. It’s designed for both authors and devotees of interactive storytelling in all forms.

If you’re in Pittsburgh during the conference, let me know! It would be great to meet up.

According to Cain: From Concept to Completion
1:30pm – 2:30pm (Eastern)
Sunday, June 11th
Room 548, William Pitt Union
University of Pittsburgh