The recorded video of my NarraScope 2023 talk—”According to Cain: From concept to completion”—is now up:
Or, watch it on YouTube.
The recorded video of my NarraScope 2023 talk—”According to Cain: From concept to completion”—is now up:
Or, watch it on YouTube.
I’m speaking at the upcoming NarraScope conference in Pittsburgh. My talk is titled “According to Cain: From Concept to Completion.” I’ll discuss writing my latest interactive fiction, from its meager origins as a rough idea for a short story, to its final form as a video game about an alchemist determined to solve one of the oldest literary mysteries.
According to Cain placed sixth in the 2022 Interactive Fiction Competition, and won Outstanding Game of the Year (Player’s Choice) and Outstanding Game Over Two Hours in the 2022 IFDB Awards.
NarraScope 2023 offers a wide variety of talks and seminars on all manner of interactive storytelling. It runs from June 9th to June 12th. Check out its schedule for more information (table version). You can register to attend in person or attend virtually by streaming video. All talks will be recorded and available online after the conclusion of the conference. It’s designed for both authors and devotees of interactive storytelling in all forms.
If you’re in Pittsburgh during the conference, let me know! It would be great to meet up.
According to Cain: From Concept to Completion
1:30pm – 2:30pm (Eastern)
Sunday, June 11th
Room 548, William Pitt Union
University of Pittsburgh
The 2022 Interactive Fiction Database (IFDB) Awards polling has completed, and According to Cain did well! It won Outstanding Game of the Year (Player’s Choice) and Outstanding Game Over Two Hours (both Player’s and Author’s Choice).
It placed second for the Outstanding Game of the Year (Author’s Choice), missing a tie by a single vote, and second for Outstanding Game in an Uncommon System (both Player’s and Author’s Choice).
You can view the full results at the IFDB. The announcement thread on the Interactive Fiction Community Forum has more details. There’s a feedback thread as well.
It felt pretty good to wake up this morning and hear all this news. As I made my coffee, I thought back on those times when I was writing Cain and despairing no one would want to play it. These awards, as well as its solid placement in the Interactive Fiction Competition, are truly gratifying.
If you’ve not played According to Cain, you can read more at its home page, which includes links for downloading it or playing it in your browser.
Quick note: If you’re an aficionado of interactive fiction, and you played at least one interactive fiction game released in 2022, head on over to the Interactive Fiction Database and vote for the IFDB Award. There’s a lot of categories, but no fear, you can vote in as many or as few of them as you like.
(With one proviso: You can only vote in the “Author’s Choice” categories if you’ve authored an interactive fiction game and it’s listed on IFDB.)
Read over the voting rules, create an account if you’ve not already, browse the IFDB for games you’ve played, and then vote! Polls close Feburary 17th.
(In case you’re asking: Both of my recent interactive fiction games, According to Cain and Past Present, are eligible for the award.)
Well, the results are in: My interactive fiction game According to Cain placed 6th in the 2022 Interactive Fiction Competition (IF Comp). This is my first IF Comp, and my first full-length interactive fiction, so I’m more than pleased to have placed in the top ten. (There were 71 entries total, and over 4,000 votes cast this year.)
Notably, According to Cain took 1st place in the Miss Congeniality contest. This is the award given to the game rated highest by the other game competition authors. I’m honored that the other creators rated Cain this way.
It was quite the haul getting to this point. Writing and debugging the game took a year’s time, and the competition itself lasts 45 days, which is nerve-jangling in its own right.
Congratulations to everyone else in the competition, including the top three winners: The Grown-Up Detective Agency by Brendan Patrick Hennessy, The Absence of Miriam Lane by Abigail Corfman, and A Long Way to the Nearest Star by SV Linwood.
I want to let you know about my latest endeavor, a new interactive fiction (sometimes known as a “text adventure”) called According to Cain.
In the game, you are tasked with solving one of the oldest recorded mysteries in Western literature: What is the Mark of Cain?
You are a medieval investigator sent back in time to learn the secrets behind mankind’s first murder. Using an alchemy system, observation, and your wits, you must discover the untold truth about Cain and Abel.
It’s more of a literary murder mystery than a religious one. And it has an unusual twist in the detective story: Rather than solving the crime, you’re trying to solve the nature of the punishment.
According to Cain is my entry in the Interactive Fiction Competition 2022, which started today. You can download or play the game online, and you can even participate in the competition as a judge.
This is a change of pace for me, and represents a lot of creative blood, sweat, and tears. I hope you take a little time to try it out. I’d love to hear what you think.
Some of you know my day job is computer programming, but you might not know the reason I first became drawn to the infernal machines: I wanted to write video games.
One youthful goal in particular was to write an interactive fiction—another term for a “text adventure,” a type of video game that was quite popular in the 1980s. Instead of relying on graphics, sounds, and animation, it’s a game where the player reads descriptions and enters commands. You’re interacting with the story more than reading the story.
It’s funny to look back to 1978 (or so) and recall my younger self as so eager to write the next Asteroids or Galaga. Forty-plus years later, after writing and debugging countless lines of code, I never once managed to cough together a program that could be construed a video game.
Until now. Recently I decided to check the box on this lifelong goal and see how far I can take it.
I’ve released my first interactive fiction, a game called Past Present. I describe it as akin to a Twilight Zone episode: The main character, an average man, is given a fantastic opportunity to change his past, and perhaps change his future as well. It’s a short game, one that can be played in a single sitting.
If you’re interested, head over to the game’s home page for more information, downloading instructions, and even a link for playing the game online.