This morning I learned that my interactive fiction game According to Cain was selected for the 2023 Interactive Fiction Top 50. This is a poll run by Victor Gijsbers every four years since 2011, and generally attracts interactive fiction enthusiasts and authors (most of whom gather now at intfiction.org). The goal of the poll is to determine the fifty (or so) best interactive fiction games of all time. According to Cain placed 21st in the latest incarnation of the list, which is posted on The Rosebush, a new online journal dedicated to criticism of interactive fiction.
It’s been a good year for Cain—it placed 6th at the 2022 Interactive Fiction Competition (taking first for the Miss Congeniality contest, which is the best game chosen from the votes of all entrants), won Outstanding Game of the Year (Player’s Choice) and Outstanding Game Over Two Hours in the 2022 IFDB Awards, and now this.
Cain started as a short story I began drafting in 2010 (or so). It was the kind of short story that I could never quite figure out, just a collection of scenes with no beginning or straight-ahead story line. (About the only thing I knew was that, when you’re telling a story about Cain and Abel, a murder would have take place at some point.) There was even a time when I toyed with turning it into a novella. I abandoned and returned to the project several times over the course of ten years until, in the midst of the lockdowns, I wondered if I could make it an interactive fiction parser game.
And it worked out. As I said in the Fediverse, if you’re creating something and truly believe, stick with it, even if you have to walk away from it for a while. If you’re committed to the concept, you might be surprised where it takes you.
More information about Cain is available at its home page.