According to Cain—a new interactive fiction game

I want to let you know about my latest endeavor, a new interactive fiction (sometimes known as a “text adventure”) called According to Cain.

In the game, you are tasked with solving one of the oldest recorded mysteries in Western literature: What is the Mark of Cain?

You are a medieval investigator sent back in time to learn the secrets behind mankind’s first murder. Using an alchemy system, observation, and your wits, you must discover the untold truth about Cain and Abel.

It’s more of a literary murder mystery than a religious one. And it has an unusual twist in the detective story: Rather than solving the crime, you’re trying to solve the nature of the punishment.

According to Cain is my entry in the Interactive Fiction Competition 2022, which started today. You can download or play the game online, and you can even participate in the competition as a judge.

This is a change of pace for me, and represents a lot of creative blood, sweat, and tears. I hope you take a little time to try it out. I’d love to hear what you think.

Past Present, an interactive short story

A Dreamers Travel Destination, L. Whittaker (CC BY-NC 2.0)

Some of you know my day job is computer programming, but you might not know the reason I first became drawn to the infernal machines: I wanted to write video games.

One youthful goal in particular was to write an interactive fiction—another term for a “text adventure,” a type of video game that was quite popular in the 1980s. Instead of relying on graphics, sounds, and animation, it’s a game where the player reads descriptions and enters commands. You’re interacting with the story more than reading the story.

It’s funny to look back to 1978 (or so) and recall my younger self as so eager to write the next Asteroids or Galaga. Forty-plus years later, after writing and debugging countless lines of code, I never once managed to cough together a program that could be construed a video game.

Until now. Recently I decided to check the box on this lifelong goal and see how far I can take it.

I’ve released my first interactive fiction, a game called Past Present. I describe it as akin to a Twilight Zone episode: The main character, an average man, is given a fantastic opportunity to change his past, and perhaps change his future as well. It’s a short game, one that can be played in a single sitting.

If you’re interested, head over to the game’s home page for more information, downloading instructions, and even a link for playing the game online.